Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8059150370494732111 28 Prival the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 13, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:05 (986 turns). Prival the Conjurer (Demonspawn Conjurer) Turns: 986, Time: 00:01:06 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 5/7 EV: 12 Int: 20 God: Gold: 40 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . d - +2 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1, spiny 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons d - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 44% 2x1d6 6% 1 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in sharp spines. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An endoplasm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A ball python comes into view. Found an escape hatch in the floor. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......# #......# #......# ## > #......+ ..#.# #......##..... #.)........... #............. #..†..@....... #.....#.#..... #.....#.# .## #.....#.# #######.....#.# #...........#.# #####.#####.....#.. ......###.......#.# ~.~~......P~~~..... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 5 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 2 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prival the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 231 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 231 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 554 | D:1 | Learned a level 2 spell: Searing Ray 986 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 986 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 986 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic, chequers_big_river Action || total ---------------------------++------- Melee: Unarmed || 11 Dagger || 1 Cast: Magic Dart || 49 Armour: Robe || 8 Dodge: Dodged || 25