Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7164020608593034129 29 Prival the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 26, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:38 (1181 turns). Prival the Conjurer (Demonspawn Conjurer) Turns: 1181, Time: 00:03:39 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 4/7 EV: 12 Int: 20 God: Gold: 72 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: spiny 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles c - 6 poisoned darts j - 5 javelins Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of identify {unknown} f - 3 scrolls of vulnerability {unknown} i - a scroll of fog {unknown} l - a scroll of blinking {unknown} Potions b - a potion of magic g - a potion of lignification {unknown} h - a potion of enlightenment {unknown} k - 2 potions of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Ignite Poison Fire/Alch 2% N/A 82% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Chain Lightning Conj/Air 5% 3d7 100% 9 Fire Storm Conj/Fire 5% 8d2 100% 9 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Your movements are slightly less encumbered by armour. (ER -2) Message History Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Found a faded altar of an unknown god. Done exploring. Done exploring. You see here a +0 leather armour. There is a stone staircase leading down here. You see here a +0 leather armour. l - a +0 leather armour You drop a +0 leather armour. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a club. l - a scroll labelled MATTENWAIRA d - 3 scrolls labelled BEWUUVV XIWA (gained 1) Found a mace. A hobgoblin comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.... ######### #....# #.......#####....# . #.......#........#####.# #.......#..............# ........#............... #....................... ...).................... .......@.......).####### .#+#.............# #.........##### #.........# #.......### #.......# #.......# ######### There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 5 hobgoblins 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prival the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 168 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 168 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 316 | D:1 | Learned a level 2 spell: Searing Ray 1048 | D:1 | Found a faded altar of an unknown god. 1181 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1181 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1181 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms, ebering_ecumenical_altar_ruins D:2: layout_basic, uniq_sigmund, uniq_robin Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 38 Searing Ray || 4 Armour: Robe || 9 Dodge: Dodged || 13