Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 1153765838298125474 33 Prival the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 27, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:00:51 (936 turns). Prival the Conjurer (Demonspawn Conjurer) Turns: 936, Time: 00:00:52 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 12% Magic: 2/7 EV: 12 Int: 20 God: Gold: 36 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: molten scales 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of poison {unknown} j - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} d - a potion of might {unknown} e - 2 potions of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 17% 3 Summon Ice Beast Ice/Summ 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) A weak demonic guardian rushes to your aid. Message History Magic restored. You pick up a book of the Tundra and begin reading... You add the spells Hailstorm, Summon Ice Beast and Sculpt Simulacrum to your library. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. An adder comes into view. The adder hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder closely misses you. An adder is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder closely misses you. An adder is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.### ....# ##### #.#.#.....# #.#:#...... #>.@......# # #.#†#.....# ##..#.####.#.# ....# #......<.....# #### ##..######.###.# ............# #######.##### #......# #..###.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) 5 frilled lizards (D:1) 2 kobolds (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prival the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 215 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 215 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 218 | D:1 | Learned a level 2 spell: Searing Ray 936 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 936 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 936 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic D:2: layout_basic, feat_on_display Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 44 Armour: Robe || 4 Dodge: Dodged || 4