Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 7027240471669877821 4 ProzacElf the Apothecary (level 1, 0/13 HPs) Began as a Coglin Alchemist on Sept 2, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:56 (205 turns). ProzacElf the Apothecary (Coglin Alchemist) Turns: 205, Time: 00:00:57 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 0/3 EV: 11 Int: 14 God: Gold: 21 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . c - +0 club {Sagil-Zimu} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) {Sagil-Zimu} Armour a - a +0 robe (worn) d - a +0 leather armour Scrolls e - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging + Level 1.6 Stealth + Level 1.8 Spellcasting + Level 1.0 Conjurations + Level 3.3 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 10% N/A 52% 4 Sticky Flame Fire/Alch 6% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Tha endoplasm freezes ye. Ye be froz'n. Ye take 1 damage, an' haf 11/13 hp. Ye hit tha endoplasm but do nay damage. Tha endoplasm be lightly wounded. Tha endoplasm freezes ye. Ye be froz'n. Ye take 5 damage, an' haf 6/13 hp. MASSIVE DAMAGE!! Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Castin': Stin' (safe; 10% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Stin' (safe; 10% risk o' failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 97% ta hit) Tha stin' hits tha endoplasm. Tha endoplasm be poison'd. Tha endoplasm be moderately wounded. Tha endoplasm hits ye. Ye take 1 damage, an' haf 5/13 hp. Ye now haf 2/3 mp. Castin': Stin' (safe; 10% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Stin' (safe; 10% risk o' failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poison'd, 97% ta hit) Tha stin' hits tha endoplasm. Tha endoplasm looks ev'n sicker. Tha endoplasm be heavily wounded. Tha endoplasm closely misses ye. Ye now haf 1/3 mp. Castin': Stin' (safe; 10% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Stin' (safe; 10% risk o' failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, very poison'd, 97% ta hit) Tha stin' hits tha endoplasm but does nay damage. Tha endoplasm looks ev'n sicker. Tha endoplasm be heavily wounded. Tha endoplasm freezes ye. Ye be froz'n. Ye die... ........#.# ........#.# ........#.# ..........# ..........##### ..........†...# ...........>#.# ........###.#.# .......@# #.#.# .......J# #.#.# ........# #.#.# ........# #.#.# ...............# #.#.# ....[...........## .#.# .................##.#.# ....................#.# ....................#.# You could see an endoplasm (very poisoned). Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ProzacElf the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D:1 | Found Tonech's Assorted Antiques. 53 | D:1 | Reached skill level 1 in Conjurations 205 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, serial_shops, shop, wad_floor_pattern_1 Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.6 Spellcasting | | 1.8 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Club || 2 Cast: Sting || 8 Armour: Robe || 2 Dodge: Dodged || 1 Action || total ---------------------------++------- Melee: Club || 2 Cast: Sting || 8 Armour: Robe || 2 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, serial_shops, shop, wad_floor_pattern_1