Psyclone Level 1 of the Dungeon (7, 9, D:1) a +0 dagger (10, 27, D:1) a +0 hand axe (11, -15, D:1) a +0 dagger 4 stones (17, -8, D:1) a +0 club (25, 8, D:1) a +0 dagger (29, 6, D:1) a +0 dagger of freezing (38, 21, D:1) a +0 whip (52, -2, D:1) a -3 dagger (57, 19, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (7, 1, D:2) a +0 dagger a +0 club a +0 hunting sling (26, 21, D:2) a +0 ring mail (27, -4, D:2) a +0 dagger (29, 14, D:2) 19 stones (44, 14, D:2) a +0 club (44, 15, D:2) a +0 dagger Level 3 of the Dungeon (25, 14, D:3) a +0 short sword a kobold corpse (25, 20, D:3) a +0 whip a kobold corpse (31, 28, D:3) 20 stones (32, 13, D:3) 12 stones (38, 17, D:3) a +0 ring mail (still there?) 11 gold pieces (still there?) (38, 18, D:3) 9 gold pieces (38, 20, D:3) a scroll of identify (39, 17, D:3) 14 gold pieces (39, 18, D:3) 13 gold pieces (39, 19, D:3) 12 gold pieces (40, 19, D:3) 18 gold pieces (44, 19, D:3) a +0 dagger (46, 12, D:3) a +0 vorpal hand axe a boomerang (47, 27, D:3) a +0 spear (52, 23, D:3) a +0 short sword