Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 69 (custom seed) 295 Psyclone the Conjurer (level 6, 29/32 HPs) Began as a Deep Elf Conjurer on Sept 24, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:08:05 (3046 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 3046, Time: 00:08:05 Health: 29/32 AC: 3 Str: 4 XL: 6 Next: 11% Magic: 10/17 EV: 12 Int: 25 God: Gold: 124 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . SeeInvis . c - +1 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ i - amulet of the acrobat HPRegen 0.10/turn h - ring of positive energy MPRegen 0.15/turn (no ring) @: no status effects A: talons 1, inhibited regeneration, wild magic 1, no potion heal 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons c - a +1 dagger (weapon) Armour a - a +1 robe (worn) Magical Staves e - a staff of fire Jewellery h - a ring of positive energy (left hand) i - an amulet of the acrobat (around neck) Wands k - a wand of mindburst (9) Scrolls f - a scroll of enchant weapon Potions b - a potion of magic d - 3 potions of heal wounds j - a potion of haste Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.4 Spellcasting + Level 6.5 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 62% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 16% 2 Passwall Tmut/Erth 8% N/A 16% 2 Fulminant Prism Conj/Hex 15% 3d11 26% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 26% 4 Ozocubu's Armour Ice 10% N/A 30% 3 Swiftness Air 10% N/A 30% 3 Ozocubu's Refrigeration Ice 5% 4d8 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20970 Temple: D:4-7 Altars: Trog Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You have sharp toenails. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. Potions are less effective at restoring your health. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal! You kill the jackal! You now have 13/17 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. You take 3 damage, and have 29/32 hp. You now have 12/17 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. You now have 11/17 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! You now have 10/17 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# ..# #.# #.# #.# #†# #@# ### There were no monsters in sight! Vanquished Creatures A scorpion (D:3) An orc priest (D:3) Natasha (thrice) (D:2) 6 adders 2 worms 4 orcs (D:3) 8 endoplasms 5 goblins 3 hobgoblins (D:3) 11 jackals 10 kobolds A quokka (D:2) 6 ball pythons 6 bats 2 frilled lizards 3 rats (D:1) 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Noticed a jelly 1 | D:1 | Found a runed translucent door. 618 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 685 | D:1 | Found a faded altar of an unknown god. 1125 | D:1 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 1125 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1289 | D:2 | Noticed Natasha 1292 | D:2 | Killed Natasha 1293 | D:2 | Reached skill level 5 in Conjurations 1293 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1296 | D:2 | Learned a level 2 spell: Searing Ray 1477 | D:2 | Noticed Natasha 1534 | D:2 | Killed Natasha 1535 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/12 1816 | D:2 | Reached skill level 5 in Spellcasting 1871 | D:2 | Noticed Natasha 1876 | D:2 | Killed Natasha 1881 | D:2 | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 1881 | D:2 | Lost mutation: You are weak. (Str -2) [potion of mutation] 1881 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1881 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1881 | D:2 | Gained mutation: Your magical capacity is very low. (-20% | MP) [potion of mutation] 1881 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 2035 | D:2 | Lost mutation: Your magical capacity is very low. (-20% MP) | [potion of mutation] 2035 | D:2 | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 2035 | D:2 | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 2035 | D:2 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 2035 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2035 | D:2 | Gained mutation: You have sharp toenails. [potion of | mutation] 2172 | D:3 | Noticed a scorpion 2182 | D:3 | Killed a scorpion 2183 | D:3 | Reached XP level 5. HP: 18/28 MP: 1/15 2688 | D:3 | Reached XP level 6. HP: 30/32 MP: 5/17 2829 | D:3 | Found a bloodstained altar of Trog. 3046 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, dilly_ecumenical_altar_fadedgnrine, chequers_arboretum D:2: layout_rooms, st_stairs_5, uniq_natasha D:3: layout_rooms, nicolae_overflow_crystal_walls, hangedman_abyss_or_decor_stabs D:4: layout_basic, serial_shops, shop Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.4 Conjurations | 5 6 | 6.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 4 || 4 Kick | | 2 || 2 Cast: Magic Dart | 55 | 75 || 130 Searing Ray | | 6 || 6 Use: Scroll | 2 | 2 || 4 Potion | 1 | 4 || 5 Dodge: Dodged | 2 | 7 || 9