Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 0 Psyclone the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Sept 28, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:03:26 (150 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 150, Time: 00:03:27 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - 2 scrolls of amnesia {unknown} Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5850 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. There is an open door here. There is an open door here. Clearing monster memory. You close the door. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. There is an open door here. Clearing monster memory. You close the door. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. There is an open door here. You close the door. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. Unknown command. Found 2 scrolls labelled FUSKUR VIKLOEP. b - 2 scrolls labelled FUSKUR VIKLOEP A quokka comes into view. Found 3 scrolls labelled RAGIOR NADERHA. Found 3 stones. There's something in the way. There's something in the way. There's something in the way. There's something in the way. There's something in the way. There's something in the way. There's something in the way. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. There's something in the way. There's something in the way. There's something in the way. There's something in the way. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############.###### #.# #.# #.# ##########.# #..........# #.########## (#######.# ..?....@.# ########## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 150 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring