Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 14 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Sept 28, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:46 (446 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 446, Time: 00:02:47 Health: 15/15 AC: 9 Str: 4 XL: 2 Next: 31% Magic: 7/8 EV: 12 Int: 22 God: Gold: 13 SH: 0 Dex: 13 Spells: 7/8 levels left rFire + + + a - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + + + (no shield) rNeg . . . f - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... h - amulet "Falikudd" {Acrobat rPois rC+++ SInv Stlth-} Stlth + i - ring of Xoterij {rF++ AC+4} HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 1 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour f - a +0 robe (worn) Jewellery h - the amulet "Falikudd" (around neck) {Acrobat rPois rC+++ SInv Stlth-} (You acquired it on level 1 of the Dungeon) [amulet of the acrobat] It increases your evasion while moving and waiting. rC: It renders you almost immune to cold. rPois: It protects you from poison. SInv: It lets you see invisible. Stlth: It makes you less stealthy. i - the ring of Xoterij (left hand) {rF++ AC+4} (You acquired it on level 1 of the Dungeon) [ring of protection] AC: It affects your AC (+4). rF: It greatly protects you from fire. Scrolls c - 2 scrolls of amnesia {unknown} d - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5550 Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A quokka is nearby! A quokka is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 6/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 8 Found a leather armour. Found an escape hatch in the floor. A frilled lizard comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 7/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... #..# #†# #.#. #.# #. #.#. #># #.#.... #.# ...#.. #.# . #.... #.# #.##.#.##@# #.........# #....(..### .###[#..###### .. #.......# ......†#####.# ..##.#. #.## # #.#. #..# # #. #####.# # There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 5 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Identified 3 scrolls of acquirement 150 | D:1 | Acquired the ring of Xoterij {rF++ AC+4} 151 | D:1 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 151 | D:1 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 168 | D:1 | Acquired the amulet "Falikudd" {Acrobat rPois rC+++ SInv | Stlth-} 337 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 446 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Action || total ---------------------------++------- Melee: Staff || 24 Cast: Magic Dart || 18 Use: Scroll || 3 Armour: Robe || 11 Dodge: Dodged || 27