Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 2 Psyclone the Stinger (level 1, 11/11 HPs) Began as an Octopode Venom Mage on Oct 3, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (326 turns). Psyclone the Stinger (Octopode Venom Mage) Turns: 326, Time: 00:00:21 Health: 11/11 AC: 4 Str: 7 XL: 1 Next: 30% Magic: 3/3 EV: 13 Int: 17 God: Gold: 17 SH: 0 Dex: 12 Spells: 3/4 levels left rFire + . . c - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec + (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, MP-powered wands, devolution 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons c - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 1 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Jewellery d - the ring "Yjoxom" {Contam rPois rC++ MP+9 Int+8 Dex-4} (You acquired it on level 1 of the Dungeon) [ring of magical power] Int: It affects your intelligence (+8). Dex: It affects your dexterity (-4). rC: It greatly protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. e - the ring of the Mage {Wiz Archmagi} (You acquired it on level 1 of the Dungeon) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Scrolls b - 2 scrolls of amnesia {unknown} Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 1.0 Transmutations + Level 3.6 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 22% N/A 14% 2 Mephitic Cloud Conj/Pois/Air 8% N/A 34% 3 Olgreb's Toxic Radiance Pois 14% N/A 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5673 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You expend magic power (3 MP) to strengthen your wands. You have hidden genetic defects. Message History You see here 3 large rocks. Found 6 stones. Found a scroll labelled ISYPAI JAGUE. A bat comes into view. Found a hand axe. You see here a scroll labelled ISYPAI JAGUE. Found a scroll labelled FOEGIP WYTRA. c - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} The helpless bat fails to defend itself. You hit the bat. You grab the bat. You squeeze the bat, but do no damage. The bat is severely wounded. You constrict the bat, but do no damage. The bat misses you. The bat struggles to escape constriction. The bat escapes! You closely miss the bat. Your grab misses the bat. The bat is severely wounded. The bat barely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (severely wounded, 52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! You now have 2/3 mp. A frilled lizard comes into view. Found a bubbling black potion. The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! Found an escape hatch in the floor. You see here a frilled lizard corpse. f - a bubbling black potion MP restored: 3 It was a potion of mutation. You feel extremely strange. You feel a hidden malignance growing inside you. You feel your magical essence link to the dungeon's wands. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.. .. #. ###.#.### .# #. .......# .# #. # #..?..##.# #. #.#........# #. ##.#.....#)†#######. #................... .###..†###.########. #@#.## #.# #. #.##.# #.# #. #. #># #?########. .. #.# #.......... #.. #.# ########### ... #.# #.#. #.# .... ..# There were no monsters in sight! Vanquished Creatures A bat (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Venom Mage began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 80 | D:1 | Identified 3 scrolls of acquirement 80 | D:1 | Acquired the ring of the Mage {Wiz Archmagi} 80 | D:1 | Found the ring of the Mage {Wiz Archmagi} 86 | D:1 | Acquired the ring "Yjoxom" {Contam rPois rC++ MP+9 Int+8 | Dex-4} 207 | D:1 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 207 | D:1 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 325 | D:1 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 325 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 326 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Action || total ---------------------------++------- Melee: Staff || 3 Constrict || 1 Tentacles || 1 Cast: Sting || 1 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 2 Dodge: Dodged || 2