Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 9 Psyclone the Stinger (level 2, 17/17 HPs) Began as an Octopode Venom Mage on Oct 3, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:03:00 (750 turns). Psyclone the Stinger (Octopode Venom Mage) Turns: 750, Time: 00:03:01 Health: 17/17 AC: 4 Str: 5 XL: 2 Next: 16% Magic: 14/14 EV: 13 Int: 28 God: Gold: 27 SH: 0 Dex: 11 Spells: 5/6 levels left rFire + . . a - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + + + (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec + e - ring of the Mage {Wiz Archmagi} rCorr . f - ring "Yjoxom" {Contam rPois rC++ MP+9 Int+8 Dex-4} SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: random rage (3%), wizardry (x1), archmagi @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, agile 1, berserk 1, clever 1, strong-willed 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 1 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Jewellery e - the ring of the Mage (left tentacle) {Wiz Archmagi} (You acquired it on level 1 of the Dungeon) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. f - the ring "Yjoxom" (right tentacle) {Contam rPois rC++ MP+9 Int+8 Dex-4} (You acquired it on level 1 of the Dungeon) [ring of magical power] Int: It affects your intelligence (+8). Dex: It affects your dexterity (-4). rC: It greatly protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. Scrolls b - 2 scrolls of amnesia {unknown} Potions c - a potion of magic Skills: - Level 2.0 Dodging - Level 2.7 Stealth + Level 2.5 Spellcasting - Level 1.0 Transmutations - Level 3.6 Poison Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 62% N/A 2% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 46% N/A 3% 2 Mephitic Cloud Conj/Pois/Air 23% N/A 6% 3 Olgreb's Toxic Radiance Pois 36% N/A 8% 4 Dispel Undead Necr 5% 3d7 32% 4 Death Channel Necr 2% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17250 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are agile. (Dex +4, Str/Int -1) You sometimes lose your temper in combat. Your mind is acute. (Int +4, Str/Dex -1) You are strong-willed. (Will+) Message History There is a stone staircase leading up here. A giant cockroach comes into view. A rat comes into view. Found 12 gold pieces. Found 10 gold pieces. You hit the rat. You kill the rat! You see here a rat corpse. A worm comes into view. You see here a rat corpse. Found a falchion. Found a scroll labelled FOEGIP WYTRA. The helpless giant cockroach fails to defend itself. You hit the giant cockroach. You kill the giant cockroach! A quokka comes into view. Found 3 gold pieces. You see here 12 gold pieces. Found 3 poisoned darts. The worm bites you. You take 4 damage, and have 7/11 hp. MASSIVE DAMAGE!! You hit the worm. You grab the worm. You squeeze the worm. The worm is heavily wounded. You constrict the worm. The worm closely misses you. You hit the worm. You squeeze the worm. You kill the worm! You have reached level 2! You regained 5 hp, and now have 12/17 hp. You see here 3 poisoned darts. MP restored: 14 Health restored: 17 Found a pair of gloves and a potion of mutation. You see here a +0 pair of gloves. You see here a potion of mutation. d - a potion of mutation Really quaff the potion of mutation? You feel extremely strange. You feel weaker. You regain control of your magic. Your vision seems duller. You feel clever. You feel agile. You feel a little pissed off. You feel strong-willed. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.## #. #.# . #.# #..### #.# ###$##.####r #.# ##...## #.# #........... #.# ###..# #.# #.........?# #.# ##.# #.# #..........# #.# #.# #.# #........).# #.# #.###.# #......$...# #.# #..##.# ##.....$..... #.# ##.##@# #............ #.# #.##.# #............ #.# #..#[# #............ #.# ##...# #............ #.#################.#.#######.. #............(..............†.. ##################..########### #..# # #.## There were no monsters in sight! Vanquished Creatures A worm (D:3) A bat (D:2) A giant cockroach (D:3) A hobgoblin (D:2) A frilled lizard (D:1) A goblin (D:2) A rat (D:3) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Venom Mage began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 80 | D:1 | Identified 3 scrolls of acquirement 80 | D:1 | Acquired the ring of the Mage {Wiz Archmagi} 80 | D:1 | Found the ring of the Mage {Wiz Archmagi} 86 | D:1 | Acquired the ring "Yjoxom" {Contam rPois rC++ MP+9 Int+8 | Dex-4} 207 | D:1 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 207 | D:1 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 478 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 478 | D:1 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 478 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 692 | D:3 | Reached XP level 2. HP: 12/17 MP: 5/5 749 | D:3 | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 749 | D:3 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 749 | D:3 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 749 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 749 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 749 | D:3 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 749 | D:3 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 750 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_paths, gammafunk_ghost_necromancy Action || total ---------------------------++------- Melee: Staff || 8 Tentacles || 3 Constrict || 1 Cast: Sting || 1 Use: Scroll || 3 Potion || 2 Stab: Sleeping || 2 Armour: Skin || 1 Dodge: Dodged || 2