Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8515177902725472229 (custom seed) 4 Psyclone the Conjurer (level 1, 5/10 HPs) Began as a Deep Elf Conjurer on Oct 4, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:06 (135 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 135, Time: 00:01:07 Health: 5/10 AC: 3 Str: 4 XL: 1 Next: 58% Magic: 0/6 EV: 12 Int: 26 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ d - amulet of Tydoiqus {Acrobat Int+4} HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fire resistance 1, strong-willed 1, shaggy fur 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery d - the amulet of Tydoiqus (around neck) {Acrobat Int+4} (You acquired it on level 1 of the Dungeon) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+4). Potions b - a potion of magic c - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.1 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 70% 2d7 4% 2 Dazzling Flash Conj/Hex 40% N/A 16% 3 Fulminant Prism Conj/Hex 10% 3d9 45% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11865 Altars: Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) You are strong-willed. (Will+) You are covered in fur. (AC +1) Your spells are a little harder to cast, but a little more powerful. Message History The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal closely misses you. The jackal misses you. The jackal barely misses you. x2 The hobgoblin hits you but does no damage. You now have 3/6 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal misses you. The hobgoblin hits you. You take 2 damage, and have 8/10 hp. You now have 2/6 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you but does no damage. The jackal bites you. The jackal bites you but does no damage. The hobgoblin barely misses you. The jackal bites you but does no damage. You now have 1/6 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal! You kill the jackal! The jackal bites you but does no damage. The hobgoblin hits you. You take 3 damage, and have 5/10 hp. MASSIVE DAMAGE!! You now have 0/6 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############# ###...h†......# .......@g...... ##.##########.# You could see a jackal and a hobgoblin. Vanquished Creatures A bat (D:1) 2 jackals (D:2) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 54 | D:1 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 54 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 54 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 54 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 120 | D:1 | Identified a scroll of acquirement 120 | D:1 | Acquired the amulet of Tydoiqus {Acrobat Int+4} 135 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, nrook_loot_triangle, minmay_lizard_pond D:2: layout_loops_ring, basic_altar, serial_shops, nicolae_shop_temple_entry_statues_fountains Action || total -------------------------++------- Cast: Magic Dart || 8 Use: Scroll || 1 Potion || 1 Armor: Robe || 5 Dodge: Dodged || 9