Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8515177902725472229 (custom seed) 20 Psyclone the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Oct 4, 2023. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (289 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 289, Time: 00:02:29 Health: -5/15 AC: 3 Str: 4 XL: 2 Next: 58% Magic: 1/8 EV: 12 Int: 26 God: Gold: 9 SH: 0 Dex: 13 Spells: 4/7 levels left rFire + . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ d - amulet of Tydoiqus {Acrobat Int+4} HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fire resistance 1, strong-willed 1, shaggy fur 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - the amulet of Tydoiqus (around neck) {Acrobat Int+4} (You acquired it on level 1 of the Dungeon) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+4). Potions b - a potion of magic c - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 74% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 16% 3 Fulminant Prism Conj/Hex 10% 3d9 43% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11710 Altars: Xom Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) You are strong-willed. (Will+) You are covered in fur. (AC +1) Your spells are a little harder to cast, but a little more powerful. Message History Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll but does no damage. You now have 4/8 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll but does no damage. You now have 3/8 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (83% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) You now have 1/8 mp. The searing ray hits the gnoll! The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 spear. You now have 0/8 mp. Without enough magic to sustain it, your searing ray dissipates. The gnoll shouts! You see here a +0 dagger. e - a +0 dagger (weapon) You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/15 hp. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... #.# #.# #.# #.# #g# #.# ####)# #...g## #.#.@.## #..###.# #..###.# ###.#...# ############ ........###....†...... ###.....†.....†<...... #.._..##.##########. #.....##.# #.....##.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A ball python (D:2) A bat (D:1) A goblin (D:2) A hobgoblin (D:2) 3 jackals (D:2) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 54 | D:1 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 54 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 54 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 54 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 120 | D:1 | Identified a scroll of acquirement 120 | D:1 | Acquired the amulet of Tydoiqus {Acrobat Int+4} 151 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 207 | D:2 | Found a shimmering altar of Xom. 219 | D:2 | Learned a level 2 spell: Searing Ray 289 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, nrook_loot_triangle, minmay_lizard_pond D:2: layout_loops_ring, basic_altar, serial_shops, nicolae_shop_temple_entry_statues_fountains Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.8 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 10 Searing Ray || 3 Use: Scroll || 1 Potion || 1 Armor: Robe || 1 Dodge: Dodged || 6