Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8515177902725472229 (custom seed) 49 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 4, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:04 (285 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 285, Time: 00:01:05 Health: 19/19 AC: 6 Str: 4 XL: 3 Next: 53% Magic: 6/10 EV: 12 Int: 35 God: Gold: 9 SH: 0 Dex: 11 Spells: 6/9 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +2 pair of gloves of the Sea {Drain rN+ Int+7 Dex-2 Stlth+} Will +.... (no boots) Stlth +++....... d - amulet of Tydoiqus {Acrobat Int+4} HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: fire resistance 1, strong-willed 1, shaggy fur 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Missiles e - a throwing net {!f} Armour a - a +0 robe (worn) g - the +2 pair of gloves of the Sea (worn) {Drain rN+ Int+7 Dex-2 Stlth+} (You acquired it on level 2 of the Dungeon) Int: It affects your intelligence (+7). Dex: It affects your dexterity (-2). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. Jewellery d - the amulet of Tydoiqus (around neck) {Acrobat Int+4} (You acquired it on level 1 of the Dungeon) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+4). Scrolls f - 2 scrolls of acquirement Potions b - a potion of magic c - a potion of curing {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 60% N/A 9% 3 Fulminant Prism Conj/Hex 15% 3d11 24% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11715 Altars: Xom Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) You are strong-willed. (Will+) You are covered in fur. (AC +1) Your spells are a little harder to cast, but a little more powerful. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear and quivering a throwing net (heavily wounded, 84% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Health restored: 19 You now have 3/10 mp. You see here a +0 whip. Things that are here: a +0 spear; a gnoll corpse Things that are here: a +0 halberd; a gnoll corpse e - a throwing net {!f} Things that are here: a +0 spear; a +0 quarterstaff; a gnoll corpse f - 3 scrolls of acquirement Something appears at your feet! You regained 2 mp, and now have 5/10 mp. g - the +2 pair of gloves of the Sea {Drain rN+ Int+7 Dex-2 Stlth+} Really wear g - the +2 pair of gloves of the Sea {Drain rN+ Int+7 Dex-2 Stlth+}? [Y]es or [N]o only, please. Really wear g - the +2 pair of gloves of the Sea {Drain rN+ Int+7 Dex-2 Stlth+}? You start putting on your armour. You continue putting on the +2 pair of gloves of the Sea {Drain rN+ Int+7 Dex-2 Stlth+}. x4 You finish putting on the +2 pair of gloves of the Sea {Drain rN+ Int+7 Dex-2 Stlth+}. You feel clever. You feel clumsy. You're already wearing that amulet! You're already wearing that amulet! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.######## #......@.# ########.# #.# #)# #)# #)# #)# #.# #.# There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) A ball python (D:2) A bat (D:1) A goblin (D:2) A hobgoblin (D:2) 3 jackals (D:2) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 54 | D:1 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 54 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 54 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 54 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 120 | D:1 | Identified a scroll of acquirement 120 | D:1 | Acquired the amulet of Tydoiqus {Acrobat Int+4} 137 | D:2 | Found a shimmering altar of Xom. 140 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/8 207 | D:2 | Learned a level 2 spell: Searing Ray 255 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 275 | D:2 | Acquired the +2 pair of gloves of the Sea {Drain rN+ Int+7 | Dex-2 Stlth+} 285 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, nrook_loot_triangle, minmay_lizard_pond D:2: layout_loops_ring, basic_altar, serial_shops, nicolae_shop_temple_entry_statues_fountains Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.3 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total -------------------------++------- Cast: Magic Dart || 10 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Armor: Robe || 1 Dodge: Dodged || 6