Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 11 Psyclone the Stinger (level 2, 15/15 HPs) Began as a Deep Elf Venom Mage on Oct 4, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:34 (1039 turns). Psyclone the Stinger (Deep Elf Venom Mage) Turns: 1039, Time: 00:01:35 Health: 15/15 AC: 6 Str: 5 XL: 2 Next: 13% Magic: 11/17 EV: 12 Int: 24 God: Gold: 27 SH: 0 Dex: 15 Spells: 6/7 levels left rFire + + + d - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + . . (no shield) rNeg + . . a - +0 robe rPois + e - +1 hat "Geale" {rF++ rN+ rCorr MP+9} rElec + (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of Gocsenn {Wiz Contam rPois Int+5 SInv} HPRegen 0.22/turn (no ring) MPRegen 0.15/turn %: wizardry (x1) @: no status effects A: horns 1, evolution 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons d - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 1 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Missiles h - a throwing net {!f} Armour a - a +0 robe (worn) e - the +1 hat "Geale" (worn) {rF++ rN+ rCorr MP+9} (You acquired it on level 1 of the Dungeon) rF: It greatly protects you from fire. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Jewellery f - the ring of Gocsenn (left hand) {Wiz Contam rPois Int+5 SInv} (You acquired it on level 1 of the Dungeon) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+5). rPois: It protects you from poison. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Scrolls c - 2 scrolls of amnesia {unknown} g - a scroll of identify {unknown} i - a scroll of blinking {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 2.3 Necromancy - Level 1.1 Transmutations - Level 3.2 Poison Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 56% 1d5 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 34% N/A 3% 2 Mephitic Cloud Conj/Pois/Air 13% N/A 9% 3 Olgreb's Toxic Radiance Pois 19% N/A 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 4957 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have great hidden genetic potential. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, poisoned, 64% to hit) The sting misses the jackal. The sting hits the jackal. The jackal is poisoned. The jackal is lightly wounded. The jackal bites you but does no damage. You now have 11/17 mp. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, poisoned, 64% to hit) The sting hits the jackal. The jackal looks even sicker. You kill the jackal! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, poisoned, 64% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is almost dead. You kill the jackal! You now have 10/17 mp. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. HP restored. Health restored: 15 You start resting. You feel a genetic drift. A pair of horns grows on your head! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......# #.#.....##.# #.#. ######.# #.#........# #.#. #.# ##.#.....#).#######.#. #.#####....................( #......###...###.########..# #.#.##..#.#.## #.# #..# #.#.##.#.##.# #.# #..# #.#.##.#.##># #.########..# ..#.#....##@# #...........# ......#..##†# ###########.# .....#....##.# #.# .###.##.#.##.# #.# #....†....# #.# #....h..### #.# ..###h#..# #.# .. #.... #.# ... ..#### #.# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Venom Mage began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Identified 3 scrolls of acquirement 60 | D:1 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 60 | D:1 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 539 | D:1 | Acquired the +1 hat "Geale" {rF++ rN+ rCorr MP+9} 558 | D:1 | Acquired the ring of Gocsenn {Wiz Contam rPois Int+5 SInv} 727 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 727 | D:1 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 835 | D:1 | Reached skill level 1 in Necromancy 1027 | D:1 | Reached XP level 2. HP: 12/15 MP: 8/8 1038 | D:1 | Gained mutation: You have a pair of small horns on your | head. [hidden potential] 1039 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Necromancy | 2 | 2.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Transmutations | | 1.1 Poison Magic | | 3.2 Action || total ---------------------------++------- Melee: Staff || 24 Cast: Sting || 11 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 2 Armour: Robe || 20 Dodge: Dodged || 43