Seeded DCSS version 0.31-a0-851-g7ff8af7976 (webtiles) character file. Game seed: 8555861203913339888 (custom seed) 2 Psyclone the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Oct 5, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:19 (50 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 50, Time: 00:01:19 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 33% Magic: 6/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5942 Altars: Message History Moving in this stuff is going to be slow. A jackal comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The jackal barks! You hear a shout! You hear a bark! A hobgoblin comes into view. A jackal comes into view. There is a staircase leading out of the dungeon here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! You now have 5/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. You now have 4/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 3/6 mp. You start resting. Magic restored. MP restored: 6 You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a hobgoblin corpse; a jackal corpse Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #≈~.......~≈# #≈~.......~≈# #~..$~~....~# #~...~≈~...~# #...~<~≈~..~# #...†≈~.~~..# #...~≈≈≈....# #..~≈~≈≈~~..# #@.~.~≈~.~~.# #..~.?~.~~..# #..~≈.~.~...# #.#...~~.~....# #............## #..!.........# .....%##..).....# ............#...# h........#..###.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 50 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 57 | 57 | 0 | 27 | 0 | 1 | 57.0 | Dungeon | 57 | 57 | 0 | 27 | 0 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 57 daAuts