Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 920673320228942481 (custom seed) 16 Psyclone the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Oct 10, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:46 (656 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 656, Time: 00:00:47 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 54% Magic: 5/5 EV: 13 Int: 20 God: Gold: 3991 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 3991 gold pieces. Inventory: Jewellery c - a ring of wizardry (left tentacle) Scrolls e - a scroll of amnesia {unknown} Potions a - a potion of magic b - a potion of mutation {unknown} d - a potion of lignification {unknown} f - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 44% 2x1d6 2% 1 Dazzling Flash Conj/Hex 22% N/A 8% 3 Fulminant Prism Conj/Hex 5% 3d6 24% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 24% 4 Fireball Conj/Fire 5% 3d5 52% 5 Starburst Conj/Fire 5% 6d4 97% 6 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17344 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic restored. MP restored: 5 Found a fizzy white potion. Found a short sword. Found a book of Fire and 9 stones. A kobold comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The magic dart hits the kobold but does no damage. You now have 4/5 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club (100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 3/5 mp. Found 4 poisoned darts. A kobold comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 2/5 mp. You start resting. Magic restored. MP restored: 5 You pick up a book of Fire and begin reading... You add the spells Foxfire, Fireball, Plasma Beam and Starburst to your library. f - a fizzy white potion Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......(.......# . #.###.#.#....#... #.)............. #....###.(...... # #..#.# #...##.#. #. #..#.###....#.# #.###........#....# #.....######.#..#... #.....##......@.#..) #.....##.###.#.## .. #.....##.....#.# #.........####.# #########.# #.. #.....# ### ##.##.# #...## ###.# There were no monsters in sight! Vanquished Creatures A worm (D:3) 2 dart slugs An endoplasm (D:3) 4 ball pythons 2 kobolds (D:3) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Identified 3 scrolls of acquirement 285 | D:1 | Acquired 1312 gold pieces 293 | D:1 | Acquired 1281 gold pieces 308 | D:1 | Acquired 1321 gold pieces 336 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 537 | D:3 | Learned a level 2 spell: Searing Ray 656 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_loops_corners, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_shops, nicolae_shop_stone, shop Action || total ---------------------------++------- Cast: Magic Dart || 18 Searing Ray || 1 Use: Scroll || 3