Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 920673320228942481 (custom seed) 51 Psyclone the Conjurer (level 3, 19/21 HPs) Began as an Octopode Conjurer on Oct 10, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:01:22 (903 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 903, Time: 00:01:22 Health: 19/21 AC: 1 Str: 6 XL: 3 Next: 81% Magic: 2/6 EV: 13 Int: 20 God: Gold: 3992 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1, dopey 1, teleportitis 1, evolution 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 4033 gold pieces. You spent 41 gold pieces at shops. Inventory: Jewellery c - a ring of wizardry (left tentacle) Scrolls e - a scroll of amnesia {unknown} g - a scroll of fear {unknown} h - a scroll of identify {unknown} Potions a - a potion of magic b - 2 potions of mutation d - a potion of lignification {unknown} f - a potion of degeneration {unknown} i - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 48% 2x1d6 2% 1 Dazzling Flash Conj/Hex 24% N/A 6% 3 Fulminant Prism Conj/Hex 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 21% 4 Fireball Conj/Fire 6% 3d5 47% 5 Starburst Conj/Fire 6% 6d4 95% 6 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23098 Temple: D:4-7 Altars: Shops: D:3 *: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. You are dopey. (Int -2) You are occasionally teleported next to monsters. You have great hidden genetic potential. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) The searing ray hits the hound. The hound is moderately wounded. The hound barks! (Press . to maintain the ray.) You now have 3/5 mp. The searing ray hits the hound. The hound is moderately wounded. The searing ray misses the hound. The hound barely misses you. The hound misses you. The searing ray hits the hound! The hound is severely wounded. You finish channelling your searing ray. The hound barely misses you. You now have 0/5 mp. You barely miss the hound. Your grab misses the hound. Your tentacle spike misses the hound. The hound is severely wounded. The hound closely misses you. The hound bites you. You closely miss the hound. Your grab misses the hound. You squeeze the hound. You kill the hound! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 20, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You take 2 damage, and have 15/21 hp. Found a leather armour. You start resting. You feel a genetic drift. Your hidden genetic potential grows. You regained 2 hp, and now have 19/21 hp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ###.# ..... .# ####### .# #.@..[# #.###.# #.# #.# .##############.# ................# ####.############ .....# ####.# There were no monsters in sight! Vanquished Creatures A hound (D:4) A worm (D:3) 2 dart slugs An endoplasm (D:3) 5 ball pythons A bat (D:3) 2 kobolds (D:3) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Identified 3 scrolls of acquirement 285 | D:1 | Acquired 1312 gold pieces 293 | D:1 | Acquired 1281 gold pieces 308 | D:1 | Acquired 1321 gold pieces 336 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 537 | D:3 | Learned a level 2 spell: Searing Ray 698 | D:3 | Found Xyxiz's Assorted Antiques. 709 | D:3 | Bought 2 fizzy ruby potions for 41 gold pieces 766 | D:3 | Found Rylak's Book Boutique. 817 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 817 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 817 | D:3 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 817 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 885 | D:4 | Reached skill level 5 in Conjurations 885 | D:4 | Reached XP level 3. HP: 15/21 MP: 0/6 902 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 903 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_loops_corners, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_shops, nicolae_shop_stone, shop D:4: layout_basic, nicolae_figureground_sparkle, uniq_sigmund, uniq_robin, uniq_blork_the_orc Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Tentacles || 1 Cast: Magic Dart || 23 Searing Ray || 2 Use: Scroll || 3 Potion || 1 Dodge: Dodged || 4