Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 920673320228942481 (custom seed) 138 Psyclone the Conjurer (level 5, 31/31 HPs) Began as an Octopode Conjurer on Oct 10, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:02:53 (1297 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 1297, Time: 00:02:54 Health: 31/31 AC: 1 Str: 6 XL: 5 Next: 21% Magic: 8/8 EV: 13 Int: 20 God: Gold: 4023 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + . . k - staff of fire rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1, dopey 1, teleportitis 1, wild magic 1, evolution 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 4064 gold pieces. You spent 41 gold pieces at shops. Inventory: Magical Staves k - a staff of fire (weapon) Jewellery c - a ring of wizardry (left tentacle) m - an amulet of the acrobat Scrolls e - a scroll of amnesia {unknown} g - a scroll of fear {unknown} h - a scroll of identify {unknown} Potions a - a potion of magic b - 2 potions of mutation d - a potion of lignification {unknown} f - a potion of degeneration {unknown} i - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} l - a potion of curing Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 6.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 2% 1 Dazzling Flash Conj/Hex 38% N/A 8% 3 Fulminant Prism Conj/Hex 9% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 21% 4 Fireball Conj/Fire 14% 3d8 47% 5 Starburst Conj/Fire 14% 6d6 95% 6 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22703 Temple: D:4-7 Altars: Shops: D:3 *: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. You are dopey. (Int -2) You are occasionally teleported next to monsters. Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History You now have 2/8 mp. Found a dented jasper amulet. A ball python comes into view. You see here a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 78% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) The ball python hisses angrily. You now have 1/8 mp. The searing ray misses the ball python. The ball python bites you. The ball python closely misses you. You now have 0/8 mp. Without enough magic to sustain it, your searing ray dissipates. The ball python closely misses you. The ball python grabs you. The ball python constricts you. Your magical contamination has completely faded away. You take 1 damage, and have 18/31 hp. You hit the ball python. Your grab misses the ball python. The ball python is severely wounded. The ball python closely misses you. The ball python constricts you. You take 1 damage, and have 17/31 hp. You hit the ball python. You kill the ball python! m - an amulet of the acrobat You start resting. HP restored. Health restored: 31 You regained 5 mp, and now have 6/8 mp. You start resting. Magic restored. MP restored: 8 You see here a +0 flail. It was a potion of curing. You feel better. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ##.## ##...## #..... ##...## ####.....#### ##### ##.#.......#.####...# #.............#.##.##..# ...............@).†.)..# #.............#.##.)...# ###.#.......#.#####..(#.# ### ##.....#### ....# # .# ##...## #....#.# .### #.....# #.. ###.# .#<# ##...## #..# .# ...#####.####...# .....##...##....## There were no monsters in sight! Vanquished Creatures Blork the orc (D:4) A hound (D:4) An adder (D:4) A worm (D:3) 2 dart slugs 3 orcs (D:4) 2 endoplasms A quokka (D:4) 6 ball pythons A bat (D:3) 2 kobolds (D:3) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Identified 3 scrolls of acquirement 285 | D:1 | Acquired 1312 gold pieces 293 | D:1 | Acquired 1281 gold pieces 308 | D:1 | Acquired 1321 gold pieces 336 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 537 | D:3 | Learned a level 2 spell: Searing Ray 698 | D:3 | Found Xyxiz's Assorted Antiques. 709 | D:3 | Bought 2 fizzy ruby potions for 41 gold pieces 766 | D:3 | Found Rylak's Book Boutique. 817 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 817 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 817 | D:3 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 817 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 885 | D:4 | Reached skill level 5 in Conjurations 885 | D:4 | Reached XP level 3. HP: 15/21 MP: 0/6 902 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 1003 | D:4 | Noticed Blork the orc 1015 | D:4 | Killed Blork the orc 1016 | D:4 | Reached skill level 6 in Conjurations 1016 | D:4 | Reached XP level 4. HP: 9/27 MP: 0/7 1016 | D:4 | Reached XP level 5. HP: 10/31 MP: 0/8 1028 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 1028 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1297 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_loops_corners, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_shops, nicolae_shop_stone, shop D:4: layout_basic, nicolae_figureground_sparkle, uniq_sigmund, uniq_robin, uniq_blork_the_orc Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Tentacles | 2 | || 2 Staff | 2 | 2 || 4 Constrict | 1 | || 1 Cast: Magic Dart | 24 | 13 || 37 Searing Ray | 3 | 2 || 5 Use: Scroll | 3 | || 3 Potion | 1 | 1 || 2 Dodge: Dodged | 4 | 3 || 7