Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 920673320228942481 (custom seed) 200 Psyclone the Conjurer (level 5, 31/31 HPs) Began as an Octopode Conjurer on Oct 10, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:02:30 (1415 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 1415, Time: 00:02:30 Health: 31/31 AC: 1 Str: 6 XL: 5 Next: 78% Magic: 8/8 EV: 28 Int: 20 God: Gold: 4023 SH: 0 Dex: 11 Spells: 3/8 levels left rFire + . . k - staff of fire rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . m - amulet of the acrobat rElec . c - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: acrobat, wizardry (x1) @: acrobatic A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1, dopey 1, teleportitis 1, wild magic 1, evolution 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 4064 gold pieces. You spent 41 gold pieces at shops. Inventory: Magical Staves k - a staff of fire (weapon) Jewellery c - a ring of wizardry (left tentacle) m - an amulet of the acrobat (around mantle) Scrolls e - a scroll of amnesia {unknown} g - a scroll of fear {unknown} h - a scroll of identify {unknown} o - 2 scrolls of teleportation {unknown} Potions a - a potion of magic b - 2 potions of mutation d - a potion of lignification {unknown} f - 2 potions of degeneration {unknown} i - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} l - 2 potions of curing {unknown} n - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 6.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 q - Blink Tloc 4% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 2% 1 Dazzling Flash Conj/Hex 40% N/A 7% 3 Stone Arrow Conj/Erth 40% 3d9 7% 3 Sandblast Erth 4% 2d4 9% 1 Passwall Tmut/Erth 1% N/A 13% 2 Fulminant Prism Conj/Hex 10% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 21% 4 Fireball Conj/Fire 15% 3d8 45% 5 Manifold Assault Tloc 2% N/A 56% 4 Starburst Conj/Fire 15% 6d6 93% 6 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26899 Temple: D:4-7 Altars: Shops: D:3 *: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. You are dopey. (Int -2) You are occasionally teleported next to monsters. Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History Aim: a scorpion (moderately wounded, 81% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You now have 3/8 mp. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion misses you. You now have 2/8 mp. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion barely misses you. You now have 1/8 mp. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion closely misses you. You now have 0/8 mp. You hit the scorpion but do no damage. Your grab misses the scorpion. The scorpion is almost dead. The scorpion stings you. x2 You take 6 damage, and have 25/31 hp. You hit the scorpion but do no damage. You grab the scorpion. The scorpion is almost dead. You constrict the scorpion, but do no damage. The scorpion stings you but does no damage. You hit the scorpion. You pierce the scorpion, but do no damage. You squeeze the scorpion. You kill the scorpion! You start resting. HP restored. Health restored: 31 You regained 2 mp, and now have 3/8 mp. You start resting. Magic restored. MP restored: 8 Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..# #.[# ...# #..+ ##..# ##...# .###....# .......@# ..#.###.# #.#...# #.#.#.# #.).#.+ #.....# ##.....# .#......# .........# There were no monsters in sight! Vanquished Creatures Blork the orc (D:4) A scorpion (D:5) A hound (D:4) An adder (D:4) A worm (D:3) 2 dart slugs 3 orcs (D:4) 2 endoplasms A quokka (D:4) 6 ball pythons A bat (D:3) 2 kobolds (D:3) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Identified 3 scrolls of acquirement 285 | D:1 | Acquired 1312 gold pieces 293 | D:1 | Acquired 1281 gold pieces 308 | D:1 | Acquired 1321 gold pieces 336 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 537 | D:3 | Learned a level 2 spell: Searing Ray 698 | D:3 | Found Xyxiz's Assorted Antiques. 709 | D:3 | Bought 2 fizzy ruby potions for 41 gold pieces 766 | D:3 | Found Rylak's Book Boutique. 817 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 817 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 817 | D:3 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 817 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 885 | D:4 | Reached skill level 5 in Conjurations 885 | D:4 | Reached XP level 3. HP: 15/21 MP: 0/6 902 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 1003 | D:4 | Noticed Blork the orc 1015 | D:4 | Killed Blork the orc 1016 | D:4 | Reached skill level 6 in Conjurations 1016 | D:4 | Reached XP level 4. HP: 9/27 MP: 0/7 1016 | D:4 | Reached XP level 5. HP: 10/31 MP: 0/8 1028 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 1028 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1276 | D:4 | Learned a level 2 spell: Blink 1315 | D:5 | Entered Level 5 of the Dungeon 1415 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_loops_corners, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_shops, nicolae_shop_stone, shop D:4: layout_basic, nicolae_figureground_sparkle, uniq_sigmund, uniq_robin, uniq_blork_the_orc D:5: layout_cave_pools, nicolae_ru_path_of_blood, minmay_quadrilaterals, uniq_menkaure, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Tentacles | 2 | 1 || 3 Staff | 2 | 3 || 5 Constrict | 1 | 1 || 2 Kick | | 1 || 1 Cast: Magic Dart | 24 | 15 || 39 Searing Ray | 3 | 2 || 5 Use: Scroll | 3 | || 3 Potion | 1 | || 1 Armour: Skin | | 1 || 1 Dodge: Dodged | 4 | 3 || 7