Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 920673320228942481 (custom seed) 399 Psyclone the Destroyer (level 6, 36/36 HPs) Began as an Octopode Conjurer on Oct 10, 2023. Quit the game on level 7 of the Dungeon. The game lasted 00:02:00 (2659 turns). Psyclone the Destroyer (Octopode Conjurer) Turns: 2659, Time: 00:02:00 Health: 36/36 AC: 1 Str: 6 XL: 6 Next: 84% Magic: 9/9 EV: 28 Int: 20 God: Gold: 4064 SH: 0 Dex: 11 Spells: 4/9 levels left rFire + . . k - staff of fire rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . m - amulet of the acrobat rElec . c - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: acrobat, wizardry (x1) @: acrobatic A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1, dopey 1, teleportitis 1, wild magic 1, evolution 2 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 4105 gold pieces. You spent 41 gold pieces at shops. Inventory: Magical Staves k - a staff of fire (weapon) Jewellery c - a ring of wizardry (left tentacle) m - an amulet of the acrobat (around mantle) Scrolls e - a scroll of amnesia {unknown} g - a scroll of fear {unknown} h - 2 scrolls of identify {unknown} o - 2 scrolls of teleportation {unknown} Potions a - a potion of magic b - 2 potions of mutation d - a potion of lignification {unknown} f - 2 potions of degeneration {unknown} i - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} l - 2 potions of curing {unknown} n - a potion of ambrosia {unknown} p - 2 potions of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 8.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 q - Blink Tloc 4% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 2% 1 Dazzling Flash Conj/Hex 46% N/A 5% 3 Stone Arrow Conj/Erth 46% 3d9 5% 3 Sandblast Erth 4% 2d4 9% 1 Passwall Tmut/Erth 1% N/A 13% 2 Fulminant Prism Conj/Hex 11% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 16% 4 Manifold Assault Tloc 2% N/A 56% 4 Fireball Conj/Fire 17% 3d9 38% 5 Starburst Conj/Fire 17% 6d6 89% 6 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 25778 Temple: D:4-7 Altars: Shops: D:3 *: Annotations: D:5 Menkaure Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. You are dopey. (Int -2) You are occasionally teleported next to monsters. Your spells are a little harder to cast, but a little more powerful. You have great hidden genetic potential. Message History You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. You start waiting. Done waiting. You start waiting. You start waiting. You feel strangely unstable. You are yanked towards a nearby monster! Your surroundings suddenly seem different. A scorpion comes into view. A scorpion is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 82% to hit) The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) You now have 7/9 mp. The searing ray hits the scorpion! You kill the scorpion! Your Conjurations skill increases to level 8! You now have 6/9 mp. You see here a scorpion corpse. You start resting. Magic restored. MP restored: 9 p - 2 fizzy clear potions (gained 1) You now have 4064 gold pieces (gained 16). h - 2 scrolls labelled VAEGOSK GOCEAL (gained 1) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######.###............ #........##............ #.........#........... #.................... #.......[#.......... +........#.#.####### +........+..... +........#...### #.....@...>.## #........#### #........# #........# ########## There were no monsters in sight! Vanquished Creatures A steam dragon (D:7) Blork the orc (D:4) 2 scorpions A hound (D:4) An adder (D:4) A white imp (D:7) A worm (D:3) 2 dart slugs 3 orcs (D:4) 2 endoplasms A quokka (D:4) 6 ball pythons A bat (D:3) 2 kobolds (D:3) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Identified 3 scrolls of acquirement 285 | D:1 | Acquired 1312 gold pieces 293 | D:1 | Acquired 1281 gold pieces 308 | D:1 | Acquired 1321 gold pieces 336 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 537 | D:3 | Learned a level 2 spell: Searing Ray 698 | D:3 | Found Xyxiz's Assorted Antiques. 709 | D:3 | Bought 2 fizzy ruby potions for 41 gold pieces 766 | D:3 | Found Rylak's Book Boutique. 817 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 817 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 817 | D:3 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 817 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 885 | D:4 | Reached skill level 5 in Conjurations 885 | D:4 | Reached XP level 3. HP: 15/21 MP: 0/6 902 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 1003 | D:4 | Noticed Blork the orc 1015 | D:4 | Killed Blork the orc 1016 | D:4 | Reached skill level 6 in Conjurations 1016 | D:4 | Reached XP level 4. HP: 9/27 MP: 0/7 1016 | D:4 | Reached XP level 5. HP: 10/31 MP: 0/8 1028 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 1028 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1276 | D:4 | Learned a level 2 spell: Blink 1315 | D:5 | Entered Level 5 of the Dungeon 1411 | D:5 | Noticed Menkaure 1432 | D:6 | Noticed a phantom 1435 | D:6 | Noticed a centaur 1551 | D:7 | Noticed a steam dragon 1557 | D:7 | Killed a steam dragon 1558 | D:7 | Reached skill level 7 in Conjurations 1558 | D:7 | Reached XP level 6. HP: 22/36 MP: 0/9 1561 | D:7 | Noticed a sky beast 1564 | D:7 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 2558 | D:7 | Reached skill level 8 in Conjurations 2659 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_loops_corners, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_shops, nicolae_shop_stone, shop D:4: layout_basic, nicolae_figureground_sparkle, uniq_sigmund, uniq_robin, uniq_blork_the_orc D:5: layout_cave_pools, nicolae_ru_path_of_blood, minmay_quadrilaterals, uniq_menkaure, uniq_ijyb D:6: cheibrodos_barr_body, layout_rooms, lemuel_doored_altar, minmay_temple_entry_large_hall, hangedman_decor_growths, minmay_fractal_squares_gapless_5 D:7: layout_basic, mainiacjoe_overflow_big_doors, lemuel_tele_altar, zin_scriptorium, nicolae_figureground_pulse, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 8 | 8.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Tentacles | 2 | || 2 Staff | 2 | || 2 Constrict | 1 | || 1 Cast: Magic Dart | 24 | 12 || 36 Searing Ray | 3 | 7 || 10 Use: Scroll | 3 | || 3 Potion | 1 | || 1 Dodge: Dodged | 4 | 4 || 8