Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 920673320228942481 (custom seed) 370 Psyclone the Conjurer (level 6, 36/36 HPs) Began as an Octopode Conjurer on Oct 11, 2023. Quit the game on level 7 of the Dungeon. The game lasted 00:02:18 (1810 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 1810, Time: 00:02:19 Health: 36/36 AC: 1 Str: 6 XL: 6 Next: 70% Magic: 9/9 EV: 13 Int: 22 God: Gold: 4087 SH: 4 Dex: 11 Spells: 2/9 levels left rFire + . . k - staff of fire rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . m - amulet of the acrobat rElec . c - ring of wizardry rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: acrobat, wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, antennae 1, large bone plates 1, see invisible, sense surroundings 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 4128 gold pieces. You spent 41 gold pieces at shops. Inventory: Magical Staves k - a staff of fire (weapon) Jewellery c - a ring of wizardry (left tentacle) m - an amulet of the acrobat (around mantle) Scrolls e - a scroll of amnesia {unknown} g - a scroll of fear {unknown} h - a scroll of identify {unknown} o - a scroll of teleportation q - a scroll of enchant weapon {unknown} Potions a - a potion of magic d - a potion of lignification {unknown} f - 2 potions of degeneration {unknown} i - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} l - 2 potions of curing {unknown} n - a potion of ambrosia {unknown} p - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 7.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Passwall Tmut/Erth 1% N/A 9% 2 q - Blink Tloc 4% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Sandblast Erth 4% 2d4 6% 1 Dazzling Flash Conj/Hex 38% N/A 3% 3 Stone Arrow Conj/Erth 38% 3d9 3% 3 Fulminant Prism Conj/Hex 9% 3d7 11% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 11% 4 Fireball Conj/Fire 14% 3d8 28% 5 Manifold Assault Tloc 2% N/A 45% 4 Starburst Conj/Fire 14% 6d6 82% 6 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26627 Temple: D:4-7 Altars: Shops: D:3 *: Annotations: D:5 Menkaure Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. You are partially covered in large bone plates. (SH +4) You have supernaturally acute eyesight. (SInv) You passively map a small area around you. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe (82% to hit) The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You now have 0/9 mp. You start resting. HP restored. Health restored: 36 You start resting. Magic restored. MP restored: 9 Things that are here: a +0 whip; a +0 dagger Things that are here: a +0 dagger; a +0 robe Found 12 gold pieces. You now have 4060 gold pieces (gained 12). Things that are here: +0 steam dragon scales; a steam dragon corpse You now have 4076 gold pieces (gained 16). You open the gate. There is an open gate here. You open the gate. Found a scroll labelled ZADIREE CYCED. There is an open gate here. q - a scroll labelled ZADIREE CYCED Found 11 gold pieces. You now have 4087 gold pieces (gained 11). Really quaff the potion of mutation? You feel extremely strange. You regain control of your magic. Your hidden genetic potential wanes. You no longer feel a hidden potential within. Your vision sharpens. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , , , .## * *#. #+# * * #.. * #? #.# #.# , ####### #.# * * #.# #...... #.# , #.# *, #...... #.#, , #.######+++#...... #.# #.....##...#...... #.############.###..'.P.'...... #.............@# ##.'.P.'...... ################ #.'.P.'!..... ###...#...... #+++#...... ,,,#...... , #...... * ####### * , There were no monsters in sight! Vanquished Creatures A steam dragon (D:7) Blork the orc (D:4) A scorpion (D:5) A hound (D:4) An orc wizard (D:7) An adder (D:4) A white imp (D:7) A worm (D:3) 2 dart slugs 6 orcs 2 endoplasms A quokka (D:4) 6 ball pythons A bat (D:3) 2 kobolds (D:3) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Identified 3 scrolls of acquirement 285 | D:1 | Acquired 1312 gold pieces 293 | D:1 | Acquired 1281 gold pieces 308 | D:1 | Acquired 1321 gold pieces 336 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 537 | D:3 | Learned a level 2 spell: Searing Ray 698 | D:3 | Found Xyxiz's Assorted Antiques. 709 | D:3 | Bought 2 fizzy ruby potions for 41 gold pieces 766 | D:3 | Found Rylak's Book Boutique. 817 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 817 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 817 | D:3 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 817 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 885 | D:4 | Reached skill level 5 in Conjurations 885 | D:4 | Reached XP level 3. HP: 15/21 MP: 0/6 902 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 1003 | D:4 | Noticed Blork the orc 1015 | D:4 | Killed Blork the orc 1016 | D:4 | Reached skill level 6 in Conjurations 1016 | D:4 | Reached XP level 4. HP: 9/27 MP: 0/7 1016 | D:4 | Reached XP level 5. HP: 10/31 MP: 0/8 1028 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 1028 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1276 | D:4 | Learned a level 2 spell: Blink 1315 | D:5 | Entered Level 5 of the Dungeon 1411 | D:5 | Noticed Menkaure 1432 | D:6 | Noticed a phantom 1435 | D:6 | Noticed a centaur 1551 | D:7 | Noticed a steam dragon 1557 | D:7 | Killed a steam dragon 1558 | D:7 | Reached skill level 7 in Conjurations 1558 | D:7 | Reached XP level 6. HP: 22/36 MP: 0/9 1561 | D:7 | Noticed a sky beast 1564 | D:7 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 1637 | D:7 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 1637 | D:7 | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 1637 | D:7 | Lost mutation: You are occasionally teleported next to | monsters. [potion of mutation] 1637 | D:7 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 1637 | D:7 | Gained mutation: You passively map a small area around you. | [potion of mutation] 1637 | D:7 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 1653 | D:7 | Learned a level 2 spell: Passwall 1809 | D:7 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 1809 | D:7 | Lost mutation: You have great hidden genetic potential. | [potion of mutation] 1809 | D:7 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 1809 | D:7 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 1810 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_loops_corners, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_shops, nicolae_shop_stone, shop D:4: layout_basic, nicolae_figureground_sparkle, uniq_sigmund, uniq_robin, uniq_blork_the_orc D:5: layout_cave_pools, nicolae_ru_path_of_blood, minmay_quadrilaterals, uniq_menkaure, uniq_ijyb D:6: cheibrodos_barr_body, layout_rooms, lemuel_doored_altar, minmay_temple_entry_large_hall, hangedman_decor_growths, minmay_fractal_squares_gapless_5 D:7: layout_basic, mainiacjoe_overflow_big_doors, lemuel_tele_altar, zin_scriptorium, nicolae_figureground_pulse, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Tentacles | 2 | || 2 Staff | 2 | || 2 Constrict | 1 | || 1 Cast: Magic Dart | 24 | 12 || 36 Searing Ray | 3 | 8 || 11 Passwall | | 1 || 1 Use: Scroll | 3 | 1 || 4 Potion | 1 | 2 || 3 Dodge: Dodged | 4 | 5 || 9