Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 920673320228942481 (custom seed) 138 Psyclone the Conjurer (level 5, 31/31 HPs) Began as an Octopode Conjurer on Oct 11, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:01:09 (1712 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 1712, Time: 00:01:10 Health: 31/31 AC: 1 Str: 6 XL: 5 Next: 21% Magic: 8/8 EV: 13 Int: 22 God: Gold: 4023 SH: 0 Dex: 11 Spells: 0/8 levels left rFire + . . k - staff of fire rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, antennae 1, tentacle spike 2, teleportitis 1, wild magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 4064 gold pieces. You spent 41 gold pieces at shops. Inventory: Magical Staves k - a staff of fire (weapon) Jewellery c - a ring of wizardry (left tentacle) Scrolls e - a scroll of amnesia {unknown} g - a scroll of fear {unknown} h - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of mutation d - a potion of lignification {unknown} f - a potion of degeneration {unknown} i - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} l - 2 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 6.3 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 d - Fireball Conj/Fire 15% 3d8 45% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 2% 1 Dazzling Flash Conj/Hex 42% N/A 6% 3 Fulminant Prism Conj/Hex 10% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 21% 4 Starburst Conj/Fire 15% 6d6 92% 6 Plasma Beam Fire/Air 2% 2x1d13 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22288 Temple: D:4-7 Altars: Shops: D:3 *: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. One of your tentacles bears a nasty spike. You are occasionally teleported next to monsters. Your spells are a little harder to cast, but a little more powerful. Message History You feel extremely strange. You no longer feel a hidden potential within. You feel clever. Your tentacle spike grows bigger. You feel stupid. You feel clever. A pair of antennae grows on your head! Okay, then. This spell is astonishingly dangerous to cast! Memorise Fireball, consuming 5 spell levels and leaving 0? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'd'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. There's nothing to close nearby. You see here a +0 club. There's nothing to close nearby. There's nothing to close nearby. You can't go down here! Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. You can't go down here! Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ##.## #.# ##...## #.# #.....# #.## ##...## #.##. ####.....#### #.##.######@#.......#.#### #.##...#.#.............#)##. #.####.....................) #.....)#.#.............#.##. {###########.#.......#.#### #.######.....#### #..# ##...## #.. #..### #.....# #.. ####..#<# ##...## #..# There were no monsters in sight! Vanquished Creatures Blork the orc (D:4) A hound (D:4) An adder (D:4) A worm (D:3) 2 dart slugs 3 orcs (D:4) 2 endoplasms A quokka (D:4) 6 ball pythons A bat (D:3) 2 kobolds (D:3) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Identified 3 scrolls of acquirement 285 | D:1 | Acquired 1312 gold pieces 293 | D:1 | Acquired 1281 gold pieces 308 | D:1 | Acquired 1321 gold pieces 336 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 537 | D:3 | Learned a level 2 spell: Searing Ray 698 | D:3 | Found Xyxiz's Assorted Antiques. 709 | D:3 | Bought 2 fizzy ruby potions for 41 gold pieces 766 | D:3 | Found Rylak's Book Boutique. 817 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 817 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 817 | D:3 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 817 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 885 | D:4 | Reached skill level 5 in Conjurations 885 | D:4 | Reached XP level 3. HP: 15/21 MP: 0/6 902 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 1003 | D:4 | Noticed Blork the orc 1015 | D:4 | Killed Blork the orc 1016 | D:4 | Reached skill level 6 in Conjurations 1016 | D:4 | Reached XP level 4. HP: 9/27 MP: 0/7 1016 | D:4 | Reached XP level 5. HP: 10/31 MP: 0/8 1028 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 1028 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1566 | D:4 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 1566 | D:4 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 1566 | D:4 | Gained mutation: One of your tentacles bears a nasty spike. | [potion of mutation] 1566 | D:4 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1566 | D:4 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 1566 | D:4 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 1574 | D:4 | Learned a level 5 spell: Fireball 1712 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_loops_corners, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_shops, nicolae_shop_stone, shop D:4: layout_basic, nicolae_figureground_sparkle, uniq_sigmund, uniq_robin, uniq_blork_the_orc Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Tentacles | 2 | 1 || 3 Staff | 2 | 4 || 6 Constrict | 1 | 2 || 3 Kick | | 3 || 3 Cast: Magic Dart | 24 | 11 || 35 Searing Ray | 3 | 1 || 4 Use: Scroll | 3 | || 3 Potion | 1 | 1 || 2 Armour: Skin | | 1 || 1 Dodge: Dodged | 4 | 21 || 25