Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 920673320228942481 (custom seed) 140 Psyclone the Conjurer (level 5, 31/31 HPs) Began as an Octopode Conjurer on Oct 11, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:01:12 (1860 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 1860, Time: 00:01:13 Health: 31/31 AC: 1 Str: 6 XL: 5 Next: 22% Magic: 8/8 EV: 28 Int: 20 God: Gold: 4023 SH: 0 Dex: 11 Spells: 3/8 levels left rFire + . . k - staff of fire rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . m - amulet of the acrobat rElec . c - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: acrobat, wizardry (x1) @: acrobatic A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1, dopey 1, evolution 1, inability to drink after injury 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 4064 gold pieces. You spent 41 gold pieces at shops. Inventory: Magical Staves k - a staff of fire (weapon) Jewellery c - a ring of wizardry (left tentacle) m - an amulet of the acrobat (around mantle) Scrolls e - a scroll of amnesia {unknown} g - a scroll of fear {unknown} h - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of mutation d - a potion of lignification {unknown} f - a potion of degeneration {unknown} i - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} l - 2 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 6.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 q - Blink Tloc 4% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 88% 2x1d8 1% 1 Dazzling Flash Conj/Hex 28% N/A 5% 3 Fulminant Prism Conj/Hex 7% 3d6 16% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 16% 4 Fireball Conj/Fire 11% 3d7 41% 5 Manifold Assault Tloc 2% N/A 50% 4 Starburst Conj/Fire 11% 6d5 92% 6 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22141 Temple: D:4-7 Altars: Shops: D:3 *: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. You are dopey. (Int -2) You have hidden genetic potential. You occasionally lose the ability to drink potions when taking damage. Message History Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You now have 7/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You now have 5/8 mp. You now have 3/8 mp. You start resting. Magic restored. MP restored: 8 There's nothing to close nearby. You see here a +0 ring mail. There's nothing to close nearby. There's nothing to close nearby. You can't go down here! Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. You can't go down here! Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. Okay, then. A kobold comes into view. It is wielding a +0 short sword. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ...# #.. #.. ###### #[####....##### ...#..@....... #.#..##.##### ##....# K. #...[.# ## ... #.##.## ##.## #.##.# ##...## #.##.. #..... #.##..# ##...## #.##... ####.....#### You could see a kobold (asleep). Vanquished Creatures Blork the orc (D:4) A hound (D:4) An adder (D:4) A worm (D:3) 2 dart slugs 3 orcs (D:4) 3 endoplasms A quokka (D:4) 6 ball pythons A bat (D:3) 2 kobolds (D:3) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Identified 3 scrolls of acquirement 285 | D:1 | Acquired 1312 gold pieces 293 | D:1 | Acquired 1281 gold pieces 308 | D:1 | Acquired 1321 gold pieces 336 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 537 | D:3 | Learned a level 2 spell: Searing Ray 698 | D:3 | Found Xyxiz's Assorted Antiques. 709 | D:3 | Bought 2 fizzy ruby potions for 41 gold pieces 766 | D:3 | Found Rylak's Book Boutique. 817 | D:3 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 817 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 817 | D:3 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 817 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 885 | D:4 | Reached skill level 5 in Conjurations 885 | D:4 | Reached XP level 3. HP: 15/21 MP: 0/6 902 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 1003 | D:4 | Noticed Blork the orc 1015 | D:4 | Killed Blork the orc 1016 | D:4 | Reached skill level 6 in Conjurations 1016 | D:4 | Reached XP level 4. HP: 9/27 MP: 0/7 1016 | D:4 | Reached XP level 5. HP: 10/31 MP: 0/8 1028 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 1028 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1239 | D:4 | Learned a level 2 spell: Blink 1772 | D:4 | Lost mutation: You are occasionally teleported next to | monsters. [potion of mutation] 1772 | D:4 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 1772 | D:4 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 1860 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_loops_corners, uniq_natasha, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_shops, nicolae_shop_stone, shop D:4: layout_basic, nicolae_figureground_sparkle, uniq_sigmund, uniq_robin, uniq_blork_the_orc Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Tentacles | 2 | || 2 Staff | 2 | 1 || 3 Constrict | 1 | || 1 Cast: Magic Dart | 24 | 11 || 35 Searing Ray | 3 | 3 || 6 Use: Scroll | 3 | || 3 Potion | 1 | 1 || 2 Dodge: Dodged | 4 | 5 || 9