Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2394977854812512649 (custom seed) 14 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Oct 11, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:51 (372 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 372, Time: 00:02:52 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 6/8 EV: 12 Int: 22 God: Gold: 58 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of acquirement {unknown} f - a scroll of identify {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic d - 2 potions of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Fulminant Prism Conj/Hex 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Ice Form Ice/Tmut 3% N/A 77% 4 Summon Ice Beast Ice/Summ 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11628 Altars: Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You now have 5/8 mp. You now have 4/8 mp. You see here 2 stones. Found 11 gold pieces. You now have 58 gold pieces (gained 11). You see here 2 stones. MP restored: 8 A ball python comes into view. A goblin comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! You now have 7/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 6/8 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... #.##.....#..# ..# ###.##.###.##.## .†# #####...##.# #.##... #### #.# #.......#..# #.####. ...# #.# #.........## #.# #. ##.#######.###.......### #.# #. #..(........#.......# ... #. #########.....######### ## ###....@.....). ####...###### ###.# ..[ .... .....S ...... ...... There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 174 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 185 | D:1 | Learned a level 2 spell: Searing Ray 267 | D:1 | You fall into a shaft and drop 1 floor! 323 | D:1 | Reached skill level 5 in Conjurations 372 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_basic, serial_shops, shop, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 1 Dodge: Dodged || 2