Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2394977854812512649 (custom seed) 21 Psyclone the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Oct 12, 2023. Was an Initiate of Gozag. Slain by a sleepcap (13 damage) ... on level 5 of the Dungeon. The game lasted 00:00:39 (438 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 438, Time: 00:00:39 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 0/8 EV: 2 Int: 22 God: Gozag Gold: 596 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . j - +2 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: sleeping A: wild magic 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 2689 gold pieces. You paid 2093 gold pieces to Gozag. Inventory: Hand Weapons j - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic d - 2 potions of berserk rage {unknown} g - a potion of lignification {unknown} h - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 68% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 19% 3 Fulminant Prism Conj/Hex 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26940 Temple (1/1) D:5 Zot: 5901 Altars: Dithmenos Gozag Xom Zin Shops: D:2 ! Temple :=* Innate Abilities, Weirdness & Mutations Your spells are a little harder to cast, but a little more powerful. Message History You now have 4/8 mp. The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the jackal. The jackal is severely wounded. The jackal bites you. You take 1 damage, and have 14/15 hp. You now have 3/8 mp. The searing ray hits the jackal! You kill the jackal! The searing ray misses the jackal. The jackal closely misses you. You now have 2/8 mp. The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. You now have 1/8 mp. Your magical contamination has completely faded away. You now have 596 gold pieces (gained 16). Health restored: 15 A sleepcap comes into view. You see here 6 gold pieces. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) You now have 0/8 mp. Unknown command. Without enough magic to sustain it, your searing ray dissipates. You hit the sleepcap. You punch the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! Ouch! That really hurt! You die... Your body crumbles into a pile of gold. ......#.>.#...# ##...#.#.#.#..# #.....#.#.#...# #......#.#....# #.............# #.............# #.............# #############....###### #......@.....#'####.## #......f##...##......# #.......#.._..#......# #.......#.....#......# #.......#######......# #........ #........# #........ ######..## #........ ..# .... You could see a sleepcap. Vanquished Creatures 2 ball pythons 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:5) A bat (D:1) 2 frilled lizards 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 93 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 96 | D:1 | Learned a level 2 spell: Searing Ray 174 | D:1 | Reached skill level 5 in Conjurations 222 | D:2 | Found Utwiat's Distillery. 281 | D:4 | You fall into a shaft and drop 1 floor! 281 | D:5 | Entered Level 5 of the Dungeon 281 | D:5 | Found a staircase to the Ecumenical Temple. 289 | Temple | Entered the Ecumenical Temple 305 | Temple | Identified 2 scrolls of acquirement 305 | Temple | Acquired 1325 gold pieces 309 | Temple | Acquired 1291 gold pieces 311 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 386 | Temple | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 415 | D:5 | Found a glowing silver altar of Zin. 438 | D:5 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_basic, serial_shops, shop, uniq_sigmund D:3: layout_basic, marbit_many_paths, serial_curves, eino_curves_01, eino_curves_03 D:4: layout_cave_pools, kennysheep_mini_moat, dk_noncrumbling_3 D:5: layout_gridville, mainiacjoe_overflow_alcove_1, minmay_temple_entry_grid, grunt_decor_arrowhead, uniq_crazy_yiuf_cottage Temple: hellmonk_temple_flake Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 1 Punch || 1 Cast: Magic Dart || 13 Searing Ray || 3 Invoke: Call Merchant || 3 Use: Scroll || 2 Potion || 1 Dodge: Dodged || 3