Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2394977854812512649 (custom seed) 21 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Oct 12, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:02:09 (370 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 370, Time: 00:02:10 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 3/7 EV: 12 Int: 22 God: Gold: 1325 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . g - +2 dagger (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, low MP 1, cold vulnerability 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1325 gold pieces. Inventory: Hand Weapons g - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement d - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17630 Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your magical capacity is low. (-10% MP) You are vulnerable to cold. (rC-) Message History Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. You now have 6/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 5/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You now have 4/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 3/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You now have 1325 gold pieces (gained 18). You see here a potion of mutation. Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### #....# #....# #....# #.†..###### #....#..∩. ############......# ..........##....@##.## ####.........>.......... ##.###.#.....###.#### #.# #.#.....# # #.# #.#........ #.# #.#.#....... #.. ?.#.#......# ### ###.+......+ ###......# There were no monsters in sight! Vanquished Creatures A worm (D:3) An orc (D:3) 2 ball pythons 3 endoplasms A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:2) A kobold (D:3) 2 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D:1 | Identified a scroll of acquirement 21 | D:1 | Acquired 1272 gold pieces 102 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 105 | D:1 | Learned a level 2 spell: Searing Ray 162 | D:2 | Found Utwiat's Distillery. 169 | D:3 | Reached skill level 5 in Conjurations 301 | D:3 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 301 | D:3 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 301 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 370 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_basic, serial_shops, shop, uniq_sigmund D:3: layout_basic, marbit_many_paths, serial_curves, eino_curves_01, eino_curves_03 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 16 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 2