Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2394977854812512649 (custom seed) 104 Psyclone the Conjurer (level 4, 28/28 HPs) Began as a Deep Elf Conjurer on Oct 13, 2023. Was an Initiate of Gozag. Quit the game on level 5 of the Dungeon. The game lasted 00:02:06 (1270 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1270, Time: 00:02:07 Health: 28/28 AC: 2 Str: 4 XL: 4 Next: 52% Magic: 0/10 EV: 12 Int: 25 God: Gozag Gold: 145 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . c - +2 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: gold aura A: fire resistance 1, robust 2, evolution 1, no potion heal 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 2663 gold pieces. You paid 2518 gold pieces to Gozag. Inventory: Hand Weapons c - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26718 Temple (1/1) D:5 Zot: 5366 Altars: Dithmenos Gozag Xom Zin Shops: D:2 ! Temple ::: Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) You are very robust. (+20% HP) You have hidden genetic potential. Potions are less effective at restoring your health. You passively dampen the noise of your surroundings. Message History The searing ray hits the gnoll. You kill the gnoll! You now have 5/10 mp. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The gnoll is distracted by your dazzling golden aura. You now have 4/10 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 83% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you from afar with a +0 spear. You take 2 damage, and have 26/28 hp. You now have 2/10 mp. The searing ray hits the gnoll! You kill the gnoll! The gnoll is no longer distracted by gold. You now have 1/10 mp. The searing ray misses the gnoll. You now have 0/10 mp. There is an open door here. You feel a genetic drift. You feel resistant to heat. Your hidden genetic potential wanes. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. Health restored: 28 You now have 0/10 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....# +####.....# ...........####+## ............#.....## ............#......+ $ ............#......# ............g......# ............#.<....# ..........@.#.g....# ............###...## #############'#.....#...# .........#....#.....#...# .........#....#.....#...# ..............#.....#...# ......#.#.....#.....#...# .....#.#.#....#.....# ....#.#.#.#...#.....# You could see a gnoll. Vanquished Creatures A hound (D:5) A sleepcap (D:5) 2 gnolls (D:5) A dart slug (D:5) An orc (D:3) 2 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 4 jackals (D:5) A bat (D:1) A frilled lizard (D:2) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D:1 | Identified a scroll of acquirement 21 | D:1 | Acquired 1272 gold pieces 102 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 105 | D:1 | Learned a level 2 spell: Searing Ray 173 | D:2 | Reached skill level 5 in Conjurations 174 | D:2 | Found Utwiat's Distillery. 254 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 254 | D:3 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 254 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 254 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 263 | D:3 | Lost mutation: You are very robust. (+20% HP) [potion of | mutation] 263 | D:3 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 263 | D:3 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 263 | D:3 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 263 | D:3 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 324 | D:3 | Acquired 1296 gold pieces 350 | D:4 | Noticed an ice beast 355 | D:5 | Entered Level 5 of the Dungeon 364 | D:5 | Found a staircase to the Ecumenical Temple. 373 | Temple | Entered the Ecumenical Temple 384 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 1010 | D:5 | Found a glowing silver altar of Zin. 1085 | D:5 | Reached XP level 3. HP: 22/22 MP: 0/9 1096 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 1218 | D:5 | Reached skill level 6 in Conjurations 1218 | D:5 | Reached XP level 4. HP: 22/28 MP: 5/10 1268 | D:5 | Gained mutation: Your flesh is heat resistant. (rF+) | [hidden potential] 1268 | D:5 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1270 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_basic, serial_shops, shop, uniq_sigmund D:3: layout_basic, marbit_many_paths, serial_curves, eino_curves_01, eino_curves_03 D:4: layout_cave_pools, kennysheep_mini_moat, dk_noncrumbling_3 D:5: layout_gridville, mainiacjoe_overflow_alcove_1, minmay_temple_entry_grid, grunt_decor_arrowhead, uniq_crazy_yiuf_cottage Temple: hellmonk_temple_flake Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 20 | 2 || 22 Searing Ray | 3 | 2 || 5 Invoke: Call Merchant | 3 | || 3 Use: Scroll | 2 | || 2 Potion | 2 | || 2 Dodge: Dodged | 1 | 1 || 2