Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2394977854812512649 (custom seed) 242 Psyclone the Conjurer (level 5, 33/33 HPs) Began as a Deep Elf Conjurer on Oct 13, 2023. Was an Initiate of Gozag. Quit the game on level 5 of the Dungeon. The game lasted 00:01:00 (1390 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1390, Time: 00:01:01 Health: 33/33 AC: 2 Str: 3 XL: 5 Next: 81% Magic: 2/11 EV: 12 Int: 29 God: Gozag Gold: 164 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . c - +2 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: horns 1, clever 1, robust 2, evolution 1, no potion heal 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 2682 gold pieces. You paid 2518 gold pieces to Gozag. Inventory: Hand Weapons c - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26598 Temple (1/1) D:5 Zot: 5366 Altars: Dithmenos Gozag Xom Zin Shops: D:2 ! Temple ::: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) You are very robust. (+20% HP) You have hidden genetic potential. Potions are less effective at restoring your health. You passively dampen the noise of your surroundings. Message History You now have 5/10 mp. The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the black bear. The black bear is moderately wounded. You now have 4/10 mp. The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the black bear! The black bear is heavily wounded. The sleepcap misses you. You now have 3/10 mp. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The searing ray hits the black bear! The black bear is almost dead. You finish channelling your searing ray. The black bear goes berserk! The sleepcap releases spores at you but does no damage. You now have 2/10 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The searing ray hits the sleepcap. You destroy the sleepcap! The searing ray hits the black bear! You kill the black bear! (Press . to maintain the ray.) Your Conjurations skill increases to level 7! You have reached level 5! Health restored: 33 You now have 1/11 mp. You start resting. You feel a genetic drift. A pair of horns grows on your head! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......$....# ...>........# ......# ...........# ......# ## ..........# ......# .#########........+ ....... ..'...$..#........######....... ..#......#.$................... ..#..$...#..................... ..#......#......@$$............ ..#......#...............=!.... .##...##'#..................... .##...#.....####+#####+####.... .#....#....[# ... .#....#.....# .. .#....#.....# . .#....#.....# .#....#.....# There were no monsters in sight! Vanquished Creatures A black bear (D:5) A hound (D:5) 2 sleepcaps (D:5) 3 gnolls (D:5) An adder (D:5) 2 dart slugs (D:5) An orc (D:3) 2 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 4 jackals (D:5) A bat (D:1) A frilled lizard (D:2) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D:1 | Identified a scroll of acquirement 21 | D:1 | Acquired 1272 gold pieces 102 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 105 | D:1 | Learned a level 2 spell: Searing Ray 173 | D:2 | Reached skill level 5 in Conjurations 174 | D:2 | Found Utwiat's Distillery. 254 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 254 | D:3 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 254 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 254 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 263 | D:3 | Lost mutation: You are very robust. (+20% HP) [potion of | mutation] 263 | D:3 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 263 | D:3 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 263 | D:3 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 263 | D:3 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 324 | D:3 | Acquired 1296 gold pieces 350 | D:4 | Noticed an ice beast 355 | D:5 | Entered Level 5 of the Dungeon 364 | D:5 | Found a staircase to the Ecumenical Temple. 373 | Temple | Entered the Ecumenical Temple 384 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 1010 | D:5 | Found a glowing silver altar of Zin. 1085 | D:5 | Reached XP level 3. HP: 22/22 MP: 0/9 1096 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 1218 | D:5 | Reached skill level 6 in Conjurations 1218 | D:5 | Reached XP level 4. HP: 22/28 MP: 5/10 1268 | D:5 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 1268 | D:5 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1366 | D:5 | Noticed a black bear 1379 | D:5 | Killed a black bear 1380 | D:5 | Reached skill level 7 in Conjurations 1380 | D:5 | Reached XP level 5. HP: 33/33 MP: 1/11 1389 | D:5 | Gained mutation: You have a pair of small horns on your | head. [hidden potential] 1390 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_basic, serial_shops, shop, uniq_sigmund D:3: layout_basic, marbit_many_paths, serial_curves, eino_curves_01, eino_curves_03 D:4: layout_cave_pools, kennysheep_mini_moat, dk_noncrumbling_3 D:5: layout_gridville, mainiacjoe_overflow_alcove_1, minmay_temple_entry_grid, grunt_decor_arrowhead, uniq_crazy_yiuf_cottage Temple: hellmonk_temple_flake Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 20 | 11 || 31 Searing Ray | 3 | 3 || 6 Invoke: Call Merchant | 3 | || 3 Use: Scroll | 2 | || 2 Potion | 2 | || 2 Armour: Robe | | 1 || 1 Dodge: Dodged | 1 | 1 || 2