Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2394977854812512649 (custom seed) 242 Psyclone the Conjurer (level 5, 33/33 HPs) Began as a Deep Elf Conjurer on Oct 13, 2023. Was an Initiate of Gozag. Quit the game on level 5 of the Dungeon. The game lasted 00:00:51 (1495 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1495, Time: 00:00:52 Health: 33/33 AC: 2 Str: 3 XL: 5 Next: 82% Magic: 5/11 EV: 12 Int: 29 God: Gozag Gold: 165 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . c - +2 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: gold aura A: antennae 1, clever 1, robust 2, evolution 1, no potion heal 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 2683 gold pieces. You paid 2518 gold pieces to Gozag. Inventory: Hand Weapons c - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d8 16% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26493 Temple (1/1) D:5 Zot: 5366 Altars: Dithmenos Gozag Xom Zin Shops: D:2 ! Temple ::: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your mind is acute. (Int +4, Str/Dex -1) You are very robust. (+20% HP) You have hidden genetic potential. Potions are less effective at restoring your health. You passively dampen the noise of your surroundings. Message History Aim: a black bear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the black bear. The black bear is lightly wounded. The black bear growls angrily. You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (lightly wounded, 100% to hit) The magic dart hits the black bear. The black bear is moderately wounded. You now have 9/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, 100% to hit) The magic dart hits the black bear! The black bear is heavily wounded. You now have 8/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, 87% to hit) The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) You now have 6/11 mp. The searing ray hits the black bear! You kill the black bear! You now have 5/11 mp. You now have 4/11 mp. You start resting. You feel a genetic drift. A pair of antennae grows on your head! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .# >.......$ .# ......... .####+## ......... .#.....#########........ .#......'...$..#........ .#......#......#.$...... .'......#......#........ .#.<....#......#@....... )#.$....#......#...$.... .###$..##...##'#........ ...#...##...#.....####+# ...#...#....#....[# ...#...#....#.....# ...#...#....#.....# ...#...#....#.....# ...# #.....# There were no monsters in sight! Vanquished Creatures A black bear (D:5) 2 hounds (D:5) A sleepcap (D:5) 3 gnolls (D:5) An adder (D:5) 2 dart slugs (D:5) An orc (D:3) 2 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 4 jackals (D:5) A bat (D:1) A frilled lizard (D:2) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D:1 | Identified a scroll of acquirement 21 | D:1 | Acquired 1272 gold pieces 102 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 105 | D:1 | Learned a level 2 spell: Searing Ray 173 | D:2 | Reached skill level 5 in Conjurations 174 | D:2 | Found Utwiat's Distillery. 254 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 254 | D:3 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 254 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 254 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 263 | D:3 | Lost mutation: You are very robust. (+20% HP) [potion of | mutation] 263 | D:3 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 263 | D:3 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 263 | D:3 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 263 | D:3 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 324 | D:3 | Acquired 1296 gold pieces 350 | D:4 | Noticed an ice beast 355 | D:5 | Entered Level 5 of the Dungeon 364 | D:5 | Found a staircase to the Ecumenical Temple. 373 | Temple | Entered the Ecumenical Temple 384 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 1010 | D:5 | Found a glowing silver altar of Zin. 1085 | D:5 | Reached XP level 3. HP: 22/22 MP: 0/9 1096 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 1218 | D:5 | Reached skill level 6 in Conjurations 1218 | D:5 | Reached XP level 4. HP: 22/28 MP: 5/10 1268 | D:5 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 1268 | D:5 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1349 | D:5 | Reached skill level 7 in Conjurations 1349 | D:5 | Reached XP level 5. HP: 33/33 MP: 5/11 1481 | D:5 | Noticed a black bear 1486 | D:5 | Killed a black bear 1494 | D:5 | Gained mutation: You have a pair of small antennae on your | head. [hidden potential] 1495 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_basic, serial_shops, shop, uniq_sigmund D:3: layout_basic, marbit_many_paths, serial_curves, eino_curves_01, eino_curves_03 D:4: layout_cave_pools, kennysheep_mini_moat, dk_noncrumbling_3 D:5: layout_gridville, mainiacjoe_overflow_alcove_1, minmay_temple_entry_grid, grunt_decor_arrowhead, uniq_crazy_yiuf_cottage Temple: hellmonk_temple_flake Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 20 | 14 || 34 Searing Ray | 3 | 3 || 6 Invoke: Call Merchant | 3 | || 3 Use: Scroll | 2 | || 2 Potion | 2 | || 2 Dodge: Dodged | 1 | || 1