Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2394977854812512649 (custom seed) 399 Psyclone the Destroyer (level 6, 38/38 HPs) Began as a Deep Elf Conjurer on Oct 13, 2023. Was an Initiate of Gozag. Quit the game on level 5 of the Dungeon. The game lasted 00:00:56 (1665 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 1665, Time: 00:00:57 Health: 38/38 AC: 2 Str: 3 XL: 6 Next: 53% Magic: 8/12 EV: 12 Int: 29 God: Gozag Gold: 219 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . c - +2 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: clever 1, robust 2, electricity resistance, wild magic 1, no potion heal 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 2737 gold pieces. You paid 2518 gold pieces to Gozag. Inventory: Hand Weapons c - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 8.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 76% N/A 6% 3 Fulminant Prism Conj/Hex 19% 3d10 19% 4 Iskenderun's Mystic Bla Conj/Tloc 38% 2d9 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26323 Temple (1/1) D:5 Zot: 5366 Altars: Dithmenos Gozag Xom Zin Shops: D:2 ! Temple ::: Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +4, Str/Dex -1) You are very robust. (+20% HP) You are resistant to electric shocks. (rElec) Your spells are a little harder to cast, but a little more powerful. Potions are less effective at restoring your health. You passively dampen the noise of your surroundings. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. You now have 11/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. You now have 10/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 92% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) You now have 8/12 mp. The searing ray hits the ogre. The ogre is severely wounded. You now have 7/12 mp. The searing ray hits the ogre! You kill the ogre! You now have 6/12 mp. You finish channelling your searing ray. You now have 5/12 mp. You feel a genetic drift. You feel insulated. You no longer feel a hidden potential within. Key pressed, stopping explore. Unknown command. You regained 3 mp, and now have 8/12 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####........... #.....##+####.. #.....#.....#.. #.....+.....#.. #.....#.....'.. #.....#.....#.. #.....#.....#.. #####+####.....#.....#.. .......@.......####'##.. .....$.........#.....### ...............#......'. ...............#......#. ...............'......#. ...............#.<....#. ..............)#.)....#. ...............###)..##. #############'#.....#...##. There were no monsters in sight! Vanquished Creatures A black bear (D:5) An ogre (D:5) A phantom (D:5) 2 hounds (D:5) A sleepcap (D:5) 3 gnolls (D:5) An adder (D:5) 2 dart slugs (D:5) An orc (D:3) 2 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 4 jackals (D:5) A bat (D:1) A frilled lizard (D:2) 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D:1 | Identified a scroll of acquirement 21 | D:1 | Acquired 1272 gold pieces 102 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 105 | D:1 | Learned a level 2 spell: Searing Ray 173 | D:2 | Reached skill level 5 in Conjurations 174 | D:2 | Found Utwiat's Distillery. 254 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 254 | D:3 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 254 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 254 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 263 | D:3 | Lost mutation: You are very robust. (+20% HP) [potion of | mutation] 263 | D:3 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 263 | D:3 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 263 | D:3 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 263 | D:3 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 324 | D:3 | Acquired 1296 gold pieces 350 | D:4 | Noticed an ice beast 355 | D:5 | Entered Level 5 of the Dungeon 364 | D:5 | Found a staircase to the Ecumenical Temple. 373 | Temple | Entered the Ecumenical Temple 384 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 1010 | D:5 | Found a glowing silver altar of Zin. 1085 | D:5 | Reached XP level 3. HP: 22/22 MP: 0/9 1096 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 1218 | D:5 | Reached skill level 6 in Conjurations 1218 | D:5 | Reached XP level 4. HP: 22/28 MP: 5/10 1268 | D:5 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 1268 | D:5 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1348 | D:5 | Noticed a black bear 1352 | D:5 | Killed a black bear 1353 | D:5 | Reached skill level 7 in Conjurations 1353 | D:5 | Reached XP level 5. HP: 33/33 MP: 2/11 1360 | D:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 1567 | D:5 | Noticed a phantom 1572 | D:5 | Killed a phantom 1573 | D:5 | Reached skill level 8 in Conjurations 1573 | D:5 | Reached XP level 6. HP: 38/38 MP: 5/12 1659 | D:5 | Gained mutation: You are resistant to electric shocks. | (rElec) [hidden potential] 1659 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 1665 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_basic, serial_shops, shop, uniq_sigmund D:3: layout_basic, marbit_many_paths, serial_curves, eino_curves_01, eino_curves_03 D:4: layout_cave_pools, kennysheep_mini_moat, dk_noncrumbling_3 D:5: layout_gridville, mainiacjoe_overflow_alcove_1, minmay_temple_entry_grid, grunt_decor_arrowhead, uniq_crazy_yiuf_cottage Temple: hellmonk_temple_flake Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 8 | 8.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 20 | 18 || 38 Searing Ray | 3 | 6 || 9 Invoke: Call Merchant | 3 | || 3 Use: Scroll | 2 | || 2 Potion | 2 | || 2 Dodge: Dodged | 1 | 2 || 3