Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 0 Psyclone the Magician (level 1, 15/15 HPs) Began as a Djinni Necromancer on Oct 15, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (55 turns). Psyclone the Magician (Djinni Necromancer) Turns: 55, Time: 00:00:07 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of amnesia {unknown} c - a scroll of acquirement Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 52% 1d6 4% 1 b - Vampiric Draining Necr 13% 2d6 14% 3 c - Animate Dead Necr 13% N/A 43% 4 d - Agony Necr 13% N/A 78% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5945 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Psyclone the Djinni Necromancer. Game seed: 7229806256980976716 (custom seed) Press ? for a list of commands and other information. Found a faded altar of an unknown god. Found two stairs. You begin with the following spells memorised: Necrotise, Vampiric Draining, Animate Dead, Agony. You reach down and open the door. There is an open door here. Found 17 gold pieces. Found 2 scrolls labelled FUSKUR VIKLOEP. b - 2 scrolls labelled FUSKUR VIKLOEP A quokka comes into view. Found 3 scrolls labelled RAGIOR NADERHA. Found 3 stones. c - 3 scrolls labelled RAGIOR NADERHA This is a scroll of acquirement! You see here a manual of Spellcasting. Something appears before you! You see here a manual of Spellcasting. Something appears before you! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############.# #.# #.# #.# ##########.# #..........# # #.########## #(#######.# #..@......# ########### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | Psyclone set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 48 | D:1 | Identified 3 scrolls of acquirement 48 | D:1 | Acquired a manual of Spellcasting 51 | D:1 | Acquired a manual of Spellcasting 55 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Action || total ---------------------------++------- Use: Scroll || 2