Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 0 Psyclone the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Oct 15, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (71 turns). Psyclone the Magician (Djinni Conjurer) Turns: 71, Time: 00:00:05 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying, studying Spellcasting A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of amnesia {unknown} c - a scroll of acquirement Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5929 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Psyclone the Djinni Conjurer. Game seed: 7229806256980976716 (custom seed) Press ? for a list of commands and other information. Found a faded altar of an unknown god. Found two stairs. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. There is an open door here. Found 17 gold pieces. Found 2 scrolls labelled FUSKUR VIKLOEP. b - 2 scrolls labelled FUSKUR VIKLOEP A quokka comes into view. Found 3 scrolls labelled RAGIOR NADERHA. Found 3 stones. c - 3 scrolls labelled RAGIOR NADERHA This is a scroll of acquirement! You see here a manual of Spellcasting. Something appears before you! You pick up a manual of Spellcasting and begin studying. You see here a manual of Spellcasting. Something appears before you! You pick up another manual of Spellcasting and continue studying. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############.# #.# #.# #.# ##########.# #..........# # #.########## #(#######.# #..@......# ########### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Psyclone set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 50 | D:1 | Identified 3 scrolls of acquirement 50 | D:1 | Acquired a manual of Spellcasting 65 | D:1 | Acquired a manual of Spellcasting 71 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Action || total ---------------------------++------- Use: Scroll || 2