Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 0 Psyclone the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Oct 15, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (224 turns). Psyclone the Magician (Djinni Conjurer) Turns: 224, Time: 00:00:06 Health: 15/15 AC: 2 Str: 5 XL: 1 Next: 0% Gold: 17 EV: 12 Int: 23 God: SH: 0 Dex: 10 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying, studying Spellcasting A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, clever 1, teleportitis 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of amnesia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5776 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your mind is acute. (Int +4, Str/Dex -1) You are occasionally teleported next to monsters. You expend health (3 HP) to strengthen your wands. Message History Game seed: 7229806256980976716 (custom seed) Press ? for a list of commands and other information. Found a faded altar of an unknown god. Found two stairs. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. There is an open door here. Found 17 gold pieces. Found 2 scrolls labelled FUSKUR VIKLOEP. b - 2 scrolls labelled FUSKUR VIKLOEP A quokka comes into view. Found 3 scrolls labelled RAGIOR NADERHA. Found 3 stones. c - 3 scrolls labelled RAGIOR NADERHA This is a scroll of acquirement! You see here a manual of Spellcasting. Something appears before you! You pick up a manual of Spellcasting and begin studying. You see here a manual of Spellcasting. Something appears before you! You pick up another manual of Spellcasting and continue studying. You see here a manual of Spellcasting. Something appears before you! You pick up another manual of Spellcasting and continue studying. You now have 17 gold pieces. Found 3 large rocks. You see here 3 large rocks. Found a hand axe. A frilled lizard comes into view. Found a scroll labelled FOEGIP WYTRA. Found a robe. Found 10 gold pieces. You see here a +0 robe. Found 7 stones. Found a bubbling black potion and 5 stones. You see here a bubbling black potion. c - a bubbling black potion It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel weirdly uncertain. You feel clever. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .##.#.#### #.#.####.####### .##(#.##### ......##.# # ..........# #..?..##.# # ..#######.# .#........# #.# #.#.....#).# #.#####............ #......###..l# ## #.#.##..#.# #.#.##.#@## #.#.##.#.# ..#.#....# ......#..# .....#....# .###.##.#.# # ..... ...(.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Psyclone set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 50 | D:1 | Identified 3 scrolls of acquirement 50 | D:1 | Acquired a manual of Spellcasting 65 | D:1 | Acquired a manual of Spellcasting 83 | D:1 | Acquired a manual of Spellcasting 223 | D:1 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 223 | D:1 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 223 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 224 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Action || total ---------------------------++------- Use: Scroll || 3 Potion || 1