Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 60 Psyclone the Conjurer (level 3, 16/20 HPs) Began as a Deep Elf Conjurer on Oct 18, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:16 (524 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 524, Time: 00:00:16 Health: 16/20 AC: 7 Str: 8 XL: 3 Next: 80% Magic: 6/9 EV: 12 Int: 32 God: Gold: 3891 SH: 0 Dex: 13 Spells: 5/8 levels left rFire x . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: iridescent scales 1, robust 1, strong 1, evolution 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 3891 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Scrolls d - 3 scrolls of identify {@r1} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% N/A 2% 2 Dazzling Flash Conj/Hex 48% N/A 5% 3 Fulminant Prism Conj/Hex 12% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Sticky Flame Conj/Fire 24% 2d5 19% 4 Dispel Undead Necr 4% 3d7 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You are robust. (+10% HP) Your muscles are strong. (Str +2) You have hidden genetic potential. Message History You start resting. Magic restored. MP restored: 9 Found ice dragon scales, a pair of glowing boots and a tapered iron wand. A hobgoblin comes into view. Found a scroll labelled XOEPNE HIOCWYC, a ring mail and a falchion. Found 10 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (82% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) You now have 7/9 mp. The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. You now have 6/9 mp. A hobgoblin is nearby! You hit the hobgoblin but do no damage. You punch the hobgoblin, but do no damage. The hobgoblin is moderately wounded. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin misses you. You completely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. The hobgoblin closely misses you. You take 4 damage, and have 16/20 hp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........># # #......... .# #......... ####+###.# #$.#####.. #........# #..#?[)#.. #........# #..#[[/#.. #....†...# #..#?$$#.. #....(...# #g@#####.. ##.......# #......... . #.......# #......... #. #.......# #.....#### .#.?#.......# #.....# ....#.......# #.....# ...:........# #.....# ...#........###.....# ## #.)..............# You could see a hobgoblin. Vanquished Creatures A bullfrog skeleton (D:4) A hound skeleton (D:4) A worm (D:2) A dart slug (D:4) 2 endoplasms 3 jackals (D:1) A kobold (D:1) 2 ball pythons 3 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 340 | D:4 | Acquired 1255 gold pieces 346 | D:4 | Acquired 1352 gold pieces 357 | D:4 | Acquired 1218 gold pieces 389 | D:4 | Reached XP level 3. HP: 19/19 MP: 2/9 420 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 420 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 420 | D:4 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 420 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 426 | D:4 | Reached skill level 6 in Conjurations 524 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Dagger || 5 Punch || 1 Cast: Magic Dart || 17 Searing Ray || 4 Use: Scroll || 5 Potion || 1 Armor: Robe || 1 Dodge: Dodged || 7