Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 61 Psyclone the Conjurer (level 3, 20/20 HPs) Began as a Deep Elf Conjurer on Oct 18, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:56 (512 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 512, Time: 00:00:57 Health: 20/20 AC: 7 Str: 8 XL: 3 Next: 83% Magic: 6/9 EV: 12 Int: 32 God: Gold: 3891 SH: 0 Dex: 13 Spells: 5/8 levels left rFire x . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: iridescent scales 1, robust 1, strong 1, evolution 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 3891 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Scrolls d - 3 scrolls of identify {@r1} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% N/A 2% 2 Dazzling Flash Conj/Hex 48% N/A 5% 3 Fulminant Prism Conj/Hex 12% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Sticky Flame Conj/Fire 24% 2d5 19% 4 Dispel Undead Necr 4% 3d7 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You are robust. (+10% HP) Your muscles are strong. (Str +2) You have hidden genetic potential. Message History The searing ray hits the bullfrog skeleton! You destroy the bullfrog skeleton! You finish channelling your searing ray. Your Conjurations skill increases to level 6! You now have 1/9 mp. You start resting. Magic restored. MP restored: 9 An endoplasm comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 8/9 mp. Found six items. A hobgoblin comes into view. Found 25 gold pieces, ice dragon scales and a scroll labelled XOEPNE HIOCWYC. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! You now have 7/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 6/9 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.# #.########## #...@....... #.###....... #.# ....... ####+###.# $.##### #........# ..#?[)# #........# ..#[[/# #....†...# ..#?$$# #....(...# ..##### ##.......# ....... There were no monsters in sight! Vanquished Creatures A bullfrog skeleton (D:4) A hound skeleton (D:4) A worm (D:2) A dart slug (D:4) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 ball pythons 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 340 | D:4 | Acquired 1255 gold pieces 346 | D:4 | Acquired 1352 gold pieces 357 | D:4 | Acquired 1218 gold pieces 389 | D:4 | Reached XP level 3. HP: 19/19 MP: 2/9 420 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 420 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 420 | D:4 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 420 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 426 | D:4 | Reached skill level 6 in Conjurations 512 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Cast: Magic Dart || 18 Searing Ray || 3 Use: Scroll || 5 Potion || 1 Armor: Robe || 1 Dodge: Dodged || 3