Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 181 Psyclone the Conjurer (level 5, 30/30 HPs) Began as a Deep Elf Conjurer on Oct 18, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:52 (658 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 658, Time: 00:00:52 Health: 30/30 AC: 7 Str: 8 XL: 5 Next: 34% Magic: 5/11 EV: 12 Int: 35 God: Gold: 3906 SH: 0 Dex: 13 Spells: 3/10 levels left rFire x . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: iridescent scales 1, clever 1, robust 1, strong 1, wild magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 3906 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Wands c - a wand of mindburst (17) g - a wand of flame (30) Scrolls d - 3 scrolls of identify {@r1} Potions f - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 20% 3d13 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 40% N/A 3% 2 Dazzling Flash Conj/Hex 80% N/A 5% 3 Iskenderun's Mystic Bla Conj/Tloc 40% 2d9 16% 4 Sticky Flame Conj/Fire 40% 2d6 16% 4 Dispel Undead Necr 6% 3d8 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) Your mind is acute. (Int +2) You are robust. (+10% HP) Your muscles are strong. (Str +2) Your spells are a little harder to cast, but a little more powerful. Message History The quokka is moderately wounded. You now have 9/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast, p - quokka Aim: an ice beast (83% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) You now have 7/10 mp. The searing ray hits the ice beast! The ice beast is heavily wounded. You now have 6/10 mp. The searing ray hits the ice beast! The ice beast is almost dead. You now have 5/10 mp. The searing ray hits the quokka! You kill the quokka! The searing ray hits the ice beast! You kill the ice beast! You finish channelling your searing ray. Your Conjurations skill increases to level 7! You have reached level 5! Health restored: 30 You now have 4/11 mp. Found 20 gold pieces. You see here a quokka corpse. g - a wand of flame (30) This spell is quite dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 3? You start memorising the spell. You continue memorising. You feel a genetic drift. You feel less in control of your magic. You no longer feel a hidden potential within. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## ....... #$....# #.##.....### #.##........ #.##........ #.##........ #+# #.##@....... # #.# #.##.....### +.###.###.##†....# #................# #....##########+## #..........#### #....###......# .......# #......# #...#### #...<..# There were no monsters in sight! Vanquished Creatures An ice beast (D:5) 2 bullfrog skeletons A hound skeleton (D:4) A worm (D:2) A dart slug (D:4) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) A quokka (D:5) 2 ball pythons 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 340 | D:4 | Acquired 1255 gold pieces 346 | D:4 | Acquired 1352 gold pieces 357 | D:4 | Acquired 1218 gold pieces 389 | D:4 | Reached XP level 3. HP: 19/19 MP: 2/9 420 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 420 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 420 | D:4 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 420 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 426 | D:4 | Reached skill level 6 in Conjurations 523 | D:5 | Entered Level 5 of the Dungeon 527 | D:5 | Reached XP level 4. HP: 18/26 MP: 4/10 548 | D:5 | Gained mutation: Your mind is acute. (Int +2) [hidden | potential] 643 | D:5 | Noticed an ice beast 648 | D:5 | Killed an ice beast 649 | D:5 | Reached skill level 7 in Conjurations 649 | D:5 | Reached XP level 5. HP: 30/30 MP: 4/11 654 | D:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 654 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 658 | D:5 | Learned a level 4 spell: Fulminant Prism 658 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 16 | 1 || 17 Searing Ray | 5 | 1 || 6 Use: Scroll | 5 | || 5 Potion | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 3 | || 3