Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 16 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Oct 18, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:46 (2320 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 2320, Time: 00:00:47 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 37% Magic: 8/8 EV: 12 Int: 22 God: Gold: 1513 SH: 0 Dex: 13 Spells: 2/7 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 1513 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves e - a staff of conjuration Jewellery c - a ring of protection from fire Scrolls d - 2 scrolls of identify {@r1} Skills: + Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 5.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Static Discharge Conj/Air 14% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Sticky Flame Conj/Fire 14% 2d4 38% 4 Dispel Undead Necr 3% 3d7 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Done waiting. You start waiting. Done waiting. You can't go down here! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######.# #........ #.######. #@# #.# #####.# . #.....# ###. #.##### #... #.# #########.## #.# #........... #.# #.#######.#. #.# #.# #.#. There were no monsters in sight! Vanquished Creatures A worm (D:2) An endoplasm (D:2) A goblin (D:2) 3 jackals (D:1) 2 kobolds A ball python (D:1) A bat (D:2) 3 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 296 | D:2 | Acquired a staff of conjuration 299 | D:2 | Acquired 723 gold pieces 305 | D:2 | Acquired 748 gold pieces 1159 | D:2 | Learned a level 2 spell: Static Discharge 2320 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Cast: Magic Dart || 12 Searing Ray || 3 Use: Scroll || 4 Armor: Robe || 1 Dodge: Dodged || 7