Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 804 Psyclone the Destroyer (level 7, -1/39 HPs) Began as a Deep Elf Conjurer on Oct 18, 2023. Was an Initiate of Gozag. Killed by an exploding two-headed ogre (3 damage) ... ignited by their inner flame ... on level 11 of the Dungeon. The game lasted 00:03:19 (1861 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 1861, Time: 00:03:19 Health: -1/39 AC: 13 Str: 8 XL: 7 Next: 60% Magic: 13/24 EV: 12 Int: 35 God: Gozag Gold: 1195 SH: 5 Dex: 13 Spells: 8/15 levels left rFire + . . SeeInvis . a - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . m - +0 robe rPois + Reflect + (no helmet) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . k - +0 pair of gloves Will ..... (no boots) Stlth ++........ h - amulet of reflection HPRegen 0.13/turn r - ring of magical power MPRegen 0.19/turn (no ring) @: gold aura A: iridescent scales 1, clever 1, robust 1, strong 1, wild magic 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 11 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 1 branch of the dungeon, and saw 11 of its levels. You collected 7851 gold pieces. You spent 923 gold pieces at shops. You paid 5733 gold pieces to Gozag. Inventory: Hand Weapons a - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 9 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. b - a +0 dagger Armour e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. k - a +0 pair of gloves (worn) m - a +0 robe (worn) Jewellery h - an amulet of reflection (around neck) r - a ring of magical power (left hand) Wands c - a wand of mindburst (17) g - a wand of flame (30) j - a wand of iceblast (5) l - a wand of paralysis (9) Scrolls d - 4 scrolls of identify {@r1} p - a scroll of amnesia {unknown} q - a scroll of teleportation Potions f - a potion of ambrosia {unknown} i - a potion of curing {unknown} o - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting - Level 10.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 27% 3d14 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 71% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 3% 3 Iskenderun's Mystic Bla Conj/Tloc 54% 2d12 9% 4 Sticky Flame Conj/Fire 71% 2d8 9% 4 Dispel Undead Necr 10% 3d9 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Gozag Okawaru The Shining One Shops: D:11 ???**!= Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) Your mind is acute. (Int +2) You are robust. (+10% HP) Your muscles are strong. (Str +2) Your spells are a little harder to cast, but a little more powerful. Message History Your fulminant prism crackles loudly. The eight-headed hydra bites your fulminant prism. The eight-headed hydra bites your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the eight-headed hydra!! Flame seeps out of the eight-headed hydra. The eight-headed hydra is moderately wounded. The two-headed ogre is engulfed in blazing flames. Flame seeps out of the two-headed ogre. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 13/24 mp. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant spiked club! Your fulminant prism crackles loudly. You take 15 damage, and have 24/39 hp. MASSIVE DAMAGE!! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre misses you. Your fulminant prism explodes! The blast of energy engulfs the eight-headed hydra!! Flame seeps out of the eight-headed hydra. The eight-headed hydra is severely wounded. The blast of energy engulfs the wraith! The blast of energy engulfs the two-headed ogre!!! Flame seeps out of the two-headed ogre. The two-headed ogre is almost dead. The wraith explodes! The fiery explosion engulfs the two-headed ogre!! The fiery explosion engulfs the eight-headed hydra!!! The eight-headed hydra explodes! The two-headed ogre explodes! The fiery explosion engulfs you. You resist. You die... Your body crumbles into a pile of gold. ######## #∩∩∩∩∩∩# #$.....## ######..#'#..## #.......#∩#...# #.......###...# #.............# +.§@§....<....# ###○§##..##+### #§###..# .......§○....^. .......§........ ....W.....D..... .....$......... ....$...$...... ............... There were no monsters in sight! Vanquished Creatures A hydra (D:11) A two-headed ogre (D:11) A wraith (D:11) Menkaure (D:5) An ice beast (D:5) A sky beast (D:5) An ogre (D:7) A centaur (D:5) A gnoll sergeant (D:10) A bullfrog zombie (D:5) A hound (D:6) 4 bullfrog skeletons 2 hound skeletons 5 gnolls (D:10) A howler monkey skeleton (D:6) A worm (D:2) A dart slug (D:4) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 39 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (D:11) 3 creatures vanquished. Grand Total: 42 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 340 | D:4 | Acquired 1255 gold pieces 346 | D:4 | Acquired 1352 gold pieces 357 | D:4 | Acquired 1218 gold pieces 389 | D:4 | Reached XP level 3. HP: 19/19 MP: 2/9 420 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 420 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 420 | D:4 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 420 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 426 | D:4 | Reached skill level 6 in Conjurations 523 | D:5 | Entered Level 5 of the Dungeon 527 | D:5 | Reached XP level 4. HP: 18/26 MP: 4/10 548 | D:5 | Gained mutation: Your mind is acute. (Int +2) [hidden | potential] 643 | D:5 | Noticed an ice beast 648 | D:5 | Killed an ice beast 649 | D:5 | Reached skill level 7 in Conjurations 649 | D:5 | Reached XP level 5. HP: 30/30 MP: 4/11 654 | D:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 654 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 658 | D:5 | Learned a level 4 spell: Fulminant Prism 764 | D:5 | Found an opulent altar of Gozag. 771 | D:5 | Became a worshipper of Gozag Ym Sagoz the Greedy 831 | D:5 | Noticed a sky beast 840 | D:5 | Killed a sky beast 841 | D:5 | Reached skill level 8 in Conjurations 841 | D:5 | Reached XP level 6. HP: 28/35 MP: 4/12 913 | D:5 | Found an iron altar of Okawaru. 933 | D:5 | Noticed Menkaure 937 | D:5 | Killed Menkaure 938 | D:5 | Reached skill level 9 in Conjurations 938 | D:5 | Reached XP level 7. HP: 24/39 MP: 4/13 1327 | D:7 | Reached skill level 10 in Conjurations 1384 | D:9 | Acquired 1237 gold pieces 1393 | D:9 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 1393 | D:9 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 1405 | D:9 | Acquired 1172 gold pieces 1478 | D:10 | Entered Level 10 of the Dungeon 1751 | D:11 | Found Reiheab's General Store. 1754 | D:11 | Bought a scroll of acquirement for 624 gold pieces 1778 | D:11 | Acquired 1268 gold pieces 1781 | D:11 | Bought a scroll of teleportation for 39 gold pieces 1791 | D:11 | Bought a ring of magical power for 260 gold pieces 1852 | D:11 | Noticed a two-headed ogre 1852 | D:11 | Noticed a wraith 1853 | D:11 | Noticed an eight-headed hydra 1861 | D:11 | Killed a wraith 1861 | D:11 | Killed a two-headed ogre 1861 | D:11 | Killed an eight-headed hydra 1861 | D:11 | Killed by an exploding two-headed ogre... ignited by their | inner flame Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure D:6: layout_layer_cave, minmay_temple_entry_hall D:7: layout_basic, nicolae_wu_jian_immortal_techniques D:8: layout_rooms, lightli_temple_of_fire, minmay_lair_entry_grove, serial_shops, shop D:9: layout_cave_pools, grunt_decor_clamped D:10: minmay_diamond_stairs, layout_basic D:11: layout_gridville, serial_shops, kennysheep_mini_moat Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 9 10 | 10.0 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 16 | 3 | 10 || 29 Searing Ray | 5 | 7 | 8 || 20 Fulminant Prism | | | 3 || 3 Invok: Call Merchant | | | 6 || 6 Use: Scroll | 5 | | 5 || 10 Potion | 1 | | || 1 Armor: Robe | 1 | 1 | 1 || 3 Dodge: Dodged | 3 | 3 | 2 || 8