Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 81 Psyclone the Conjurer (level 4, -3/26 HPs) Began as a Deep Elf Conjurer on Oct 19, 2023. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 4 of the Dungeon. The game lasted 00:00:16 (634 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 634, Time: 00:00:16 Health: -3/26 AC: 7 Str: 8 XL: 4 Next: 20% Magic: 0/10 EV: 12 Int: 33 God: Gold: 3891 SH: 0 Dex: 13 Spells: 6/9 levels left rFire x . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: iridescent scales 1, robust 1, strong 1, evolution 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 3891 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Scrolls d - 3 scrolls of identify {@r1} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 25% N/A 2% 2 Dazzling Flash Conj/Hex 50% N/A 4% 3 Fulminant Prism Conj/Hex 12% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 16% 4 Sticky Flame Conj/Fire 25% 2d5 16% 4 Dispel Undead Necr 4% 3d7 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You are robust. (+10% HP) Your muscles are strong. (Str +2) You have hidden genetic potential. Message History The gnoll closely misses you. You now have 3/10 mp. This spell is extremely dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 2? The gnoll closely misses you. You start memorising the spell. You continue memorising. The gnoll hits you with a +0 flail. Your memorisation is interrupted. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 spear. You take 4 damage, and have 6/26 hp. Unknown command. Unknown command. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/26 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/26 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 84% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You now have 1/10 mp. You now have 0/10 mp. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 spear. You die... ## g# g# ### )# #.# .# #.############.# #.......@)g.>#.# #.###.....)....# #.# #..........# ####+###.# #$.#####..## #........# #.†#?[)#..# #........# #..#[[/#..# #....†...# #..#?$$#..# #....(...# #..#####..# ##.......# #.........# You could see a gnoll. Vanquished Creatures A bullfrog skeleton (D:4) A hound skeleton (D:4) 2 gnolls (D:4) A worm (D:2) A dart slug (D:4) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 ball pythons 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 340 | D:4 | Acquired 1255 gold pieces 346 | D:4 | Acquired 1352 gold pieces 357 | D:4 | Acquired 1218 gold pieces 389 | D:4 | Reached XP level 3. HP: 19/19 MP: 2/9 420 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 420 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 420 | D:4 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 420 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 426 | D:4 | Reached skill level 6 in Conjurations 626 | D:4 | Reached XP level 4. HP: 10/26 MP: 5/10 634 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 5 | 1 || 6 Cast: Magic Dart | 16 | 1 || 17 Searing Ray | 6 | 1 || 7 Use: Scroll | 5 | || 5 Potion | 1 | || 1 Armor: Robe | 2 | 1 || 3 Dodge: Dodged | 9 | 2 || 11