Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 7 Psyclone the Conjurer (level 2, 4/17 HPs) Began as an Octopode Conjurer on Oct 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (63 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 63, Time: 00:00:21 Health: 4/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 0/5 EV: 13 Int: 20 God: Gold: 14 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal misses you. The jackal completely misses you. You now have 1/3 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. x2 You take 2 damage, and have 5/11 hp. You now have 0/3 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the jackal but do no damage. Your grab misses the jackal. The jackal completely misses you. You hit the jackal but do no damage. Your grab misses the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/11 hp. MASSIVE DAMAGE!! You hit the jackal but do no damage. Your grab misses the jackal. A rat comes into view. The jackal barely misses you. You closely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! You hit the rat. You grab the rat. You squeeze the rat. You kill the rat! You have reached level 2! You regained 2 hp, and now have 4/17 hp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......# #......# . #......# #..#.#.#.# #.#.#.#.# ###.....#.# .........#####. ###..#.......... #....†@########. #...[..# #......# #......# ######.# #># #.# #.# There were no monsters in sight! Vanquished Creatures 3 jackals (D:1) A kobold (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 63 | D:1 | Reached XP level 2. HP: 4/17 MP: 0/5 63 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a Action || total -------------------------++------- Melee: Dagger || 6 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 5 Stab: Sleeping || 1 Dodge: Dodged || 8