Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 7 Psyclone the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Oct 22, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:10 (213 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 213, Time: 00:00:10 Health: 17/17 AC: 3 Str: 6 XL: 2 Next: 4% Magic: 14/14 EV: 13 Int: 20 God: Gold: 29 SH: 0 Dex: 14 Spells: 2/5 levels left rFire + . . SeeInvis + a - +0 dagger rCold + . . Faith . (no shield) rNeg + . . Spirit . d - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + Reflect . (no amulet) rElec + Harm . b - ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 SInv} rCorr + Rampage . (no ring) rMut + (no ring) Will +.... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 2 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring "Xiagas" (left tentacle) {rElec rCorr MP+9 AC+4 Dex+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Scrolls c - a scroll of acquirement Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. b - a scroll labelled TEV ESUOMEQO This is a scroll of acquirement! Something appears before you! You feel agile. b - the ring "Xiagas" (left tentacle) {rElec rCorr MP+9 AC+4 Dex+4 SInv} There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Health restored: 17 There is a staircase leading out of the dungeon here. Found a leather armour. A ball python comes into view. There is an escape hatch in the floor here. You regained 5 mp, and now have 12/14 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! There is a stone staircase leading down here. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. Found a hunting sling and 6 gold pieces. There is a stone staircase leading up here. You now have 20 gold pieces (gained 6). MP restored: 14 Found 9 gold pieces. Found 2 scrolls of acquirement. You now have 29 gold pieces (gained 9). c - 2 scrolls of acquirement Something appears before you! You start putting on your armour. You continue putting on the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. x4 You finish putting on the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###. #.# ^.# #. #.# #. #.# #.# #.# #.# ##.## #...# ##@## #.# #.. #..# #..# #..# #..# #..# There were no monsters in sight! Vanquished Creatures 3 jackals (D:1) A kobold (D:1) A ball python (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 59 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 88 | D:2 | Identified a scroll of acquirement 88 | D:2 | Acquired the ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 | SInv} 155 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 196 | D:2 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 213 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha Action || total -------------------------++------- Melee: Dagger || 6 Tentacles || 2 Constrict || 1 Punch || 1 Cast: Magic Dart || 3 Use: Scroll || 2 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 3