Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 9 Psyclone the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Oct 22, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:58 (327 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 327, Time: 00:00:58 Health: 17/17 AC: 10 Str: 6 XL: 2 Next: 12% Magic: 14/14 EV: 13 Int: 28 God: Gold: 40 SH: 0 Dex: 16 Spells: 2/5 levels left rFire + + . SeeInvis + c - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + + Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . b - ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 SInv} rCorr + Rampage . f - ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clever 1, wild magic 1, no potion heal 1, MP-powered wands a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 2 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour d - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 2 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring "Xiagas" (left tentacle) {rElec rCorr MP+9 AC+4 Dex+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. f - the ring "Vyohe" (right tentacle) {rC+ Int+6 Dex+2 SInv Stlth+} (You acquired it on level 4 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. Scrolls e - a scroll of identify {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 72% 2d7 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 16% 3 Fulminant Prism Conj/Hex 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your mind is acute. (Int +2) Your spells are a little harder to cast, but a little more powerful. Potions are less effective at restoring your health. You expend magic power (3 MP) to strengthen your wands. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You now have 12/14 mp. Found a scroll labelled FAETWI SIFE. MP restored: 14 Found 11 gold pieces. Found a shiny plate armour. Found a rapier. You now have 40 gold pieces (gained 11). e - a scroll labelled FAETWI SIFE Found a scroll of acquirement. f - a scroll of acquirement Something appears before you! f - the ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} You feel clever. You feel agile. f - the ring "Vyohe" (right tentacle) {rC+ Int+6 Dex+2 SInv Stlth+} Found a short sword. Found a book of Blood. Found three items. A hound skeleton comes into view. g - a bubbling grey potion You start removing your armour. You continue taking off the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. x4 You finish taking off the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. Your system partially rejects the healing effects of potions. You feel clever. You feel your magical essence link to the dungeon's wands. You aren't carrying any such object. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......# .... #. #.......# ...# #.?#..$....# ....# Z..#.......# ....# .:........# .....# #........###.....# #.)..............# #.........@......# #................# ##.#.##..........# #.#.##..........# #>#.##..........# #.#.##..........# #....###.######## #######...###.# #..........# There were no monsters in sight! Vanquished Creatures 3 jackals (D:1) A kobold (D:1) 2 ball pythons 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 59 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 88 | D:2 | Identified a scroll of acquirement 88 | D:2 | Acquired the ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 | SInv} 155 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 196 | D:2 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 221 | D:2 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 221 | D:2 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 251 | D:3 | Found a glowing golden altar of the Shining One. 300 | D:4 | Acquired the ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} 326 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 326 | D:4 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 326 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 326 | D:4 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 327 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise Action || total -------------------------++------- Melee: Dagger || 6 Tentacles || 2 Constrict || 1 Punch || 1 Cast: Magic Dart || 3 Searing Ray || 1 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 3