Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 133 Psyclone the Conjurer (level 5, 17/34 HPs) Began as an Octopode Conjurer on Oct 22, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:33 (538 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 538, Time: 00:00:34 Health: 17/34 AC: 10 Str: 7 XL: 5 Next: 16% Magic: 6/17 EV: 13 Int: 28 God: Gold: 64 SH: 0 Dex: 16 Spells: 5/8 levels left rFire + + + SeeInvis + c - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + + Faith . (no shield) rNeg + . . Spirit . d - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + Reflect . (no amulet) rElec + Harm . b - ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 SInv} rCorr + Rampage . f - ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} rMut + (no ring) Will +.... (no ring) Stlth ++++...... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, robust 1, noise suppression a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 2 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour d - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 2 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring "Xiagas" (left tentacle) {rElec rCorr MP+9 AC+4 Dex+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. f - the ring "Vyohe" (right tentacle) {rC+ Int+6 Dex+2 SInv Stlth+} (You acquired it on level 4 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. Wands g - a wand of mindburst (17) Scrolls e - a scroll of identify {unknown} Potions h - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 6.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You are robust. (+10% HP) You passively dampen the noise of your surroundings. Message History You now have 13/15 mp. The searing ray hits the quokka! You kill the quokka! The searing ray misses the ice beast. You now have 12/15 mp. The searing ray hits the ice beast! The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you. You resist. You take 4 damage, and have 19/23 hp. You now have 11/15 mp. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast hits you but does no damage. You now have 10/15 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (severely wounded, 81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast misses you. You now have 8/15 mp. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. You resist. You take 4 damage, and have 15/23 hp. You now have 7/15 mp. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you. You resist. You take 4 damage, and have 11/23 hp. The searing ray hits the ice beast! You kill the ice beast! You finish channelling your searing ray. Your Conjurations skill increases to level 6! You have reached level 4! You have reached level 5! You feel stronger. You regained 6 hp, and now have 17/34 hp. You now have 6/17 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## ........ #$....# #.##.....#### #.##........# #.##...†@...# #.##........## #+# #.##/........# # #.# #.##.....##### +.###.###.##.....# #................# #....##########+## #..........#### #....###......# There were no monsters in sight! Vanquished Creatures An ice beast (D:5) A bullfrog skeleton (D:5) A dart slug (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) A quokka (D:5) 2 ball pythons 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 59 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 88 | D:2 | Identified a scroll of acquirement 88 | D:2 | Acquired the ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 | SInv} 155 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 196 | D:2 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 221 | D:2 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 221 | D:2 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 251 | D:3 | Found a glowing golden altar of the Shining One. 300 | D:4 | Acquired the ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} 345 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 345 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 345 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 464 | D:5 | Entered Level 5 of the Dungeon 468 | D:5 | Reached skill level 5 in Conjurations 468 | D:5 | Reached XP level 3. HP: 23/23 MP: 6/6 524 | D:5 | Noticed an ice beast 537 | D:5 | Killed an ice beast 538 | D:5 | Reached skill level 6 in Conjurations 538 | D:5 | Reached XP level 4. HP: 14/29 MP: 6/7 538 | D:5 | Reached XP level 5. HP: 17/34 MP: 6/8 538 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Tentacles | 2 | || 2 Constrict | 1 | || 1 Punch | 1 | || 1 Cast: Magic Dart | 3 | || 3 Searing Ray | 6 | || 6 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armor: Skin | 3 | || 3 Dodge: Dodged | 7 | || 7