Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 13 Psyclone the Conjurer (level 2, 10/18 HPs) Began as an Octopode Conjurer on Oct 22, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:35 (473 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 473, Time: 00:00:36 Health: 10/18 AC: 10 Str: 6 XL: 2 Next: 37% Magic: 11/14 EV: 13 Int: 26 God: Gold: 59 SH: 0 Dex: 16 Spells: 2/5 levels left rFire + + + SeeInvis + c - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + + Faith . (no shield) rNeg + . . Spirit . d - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + Reflect . (no amulet) rElec + Harm . b - ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 SInv} rCorr + Rampage . f - ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} rMut + (no ring) Will +.... (no ring) Stlth ++++...... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, robust 1, noise suppression a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 2 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour d - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 2 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring "Xiagas" (left tentacle) {rElec rCorr MP+9 AC+4 Dex+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. f - the ring "Vyohe" (right tentacle) {rC+ Int+6 Dex+2 SInv Stlth+} (You acquired it on level 4 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. Scrolls e - a scroll of identify {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You are robust. (+10% HP) You passively dampen the noise of your surroundings. Message History MP restored: 14 You start resting. A bullfrog skeleton comes into view. You hit the bullfrog skeleton. You grab the bullfrog skeleton. You squeeze the bullfrog skeleton. The bullfrog skeleton is lightly damaged. You constrict the bullfrog skeleton. The bullfrog skeleton barely misses you. Health restored: 18 You can't go down here! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton (moderately damaged, constricted by you, 100% to hit) The searing ray hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. (Press . to maintain the ray.) You constrict the bullfrog skeleton. The bullfrog skeleton barely misses you. The bullfrog skeleton hits you. You take 2 damage, and have 16/18 hp. You now have 12/14 mp. The searing ray hits the bullfrog skeleton. The bullfrog skeleton is heavily damaged. You constrict the bullfrog skeleton. The bullfrog skeleton misses you. The searing ray hits the bullfrog skeleton! The bullfrog skeleton is severely damaged. You constrict the bullfrog skeleton. The bullfrog skeleton hits you but does no damage. You now have 10/14 mp. You release your grip on the bullfrog skeleton. The bullfrog skeleton hits you but does no damage. The bullfrog skeleton misses you. x2 The bullfrog skeleton hits you but does no damage. The bullfrog skeleton hits you. The bullfrog skeleton barely misses you. You take 6 damage, and have 10/18 hp. MASSIVE DAMAGE!! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.# #.############ # #....@Z.....>#.# #.###..........# #.# #..........# ####+###.# #..#####..## #........# #.†#?[)#..# #........# #..#[[/#..# #........# #..#?$$#..# #....(...# #..#####..# ##.......# #.........# You could see a bullfrog skeleton. Vanquished Creatures A dart slug (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 ball pythons 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 59 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 88 | D:2 | Identified a scroll of acquirement 88 | D:2 | Acquired the ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 | SInv} 155 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 196 | D:2 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 221 | D:2 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 221 | D:2 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 251 | D:3 | Found a glowing golden altar of the Shining One. 300 | D:4 | Acquired the ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} 345 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 345 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 345 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 473 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise Action || total -------------------------++------- Melee: Dagger || 6 Tentacles || 3 Constrict || 2 Punch || 1 Staff || 1 Cast: Magic Dart || 3 Searing Ray || 4 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 1 Armor: Skin || 4 Dodge: Dodged || 9