Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 235 Psyclone the Conjurer (level 6, 37/39 HPs) Began as an Octopode Conjurer on Oct 23, 2023. Quit the game on level 6 of the Dungeon. The game lasted 00:00:25 (889 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 889, Time: 00:00:26 Health: 37/39 AC: 10 Str: 7 XL: 6 Next: 6% Magic: 18/18 EV: 13 Int: 28 God: Gold: 88 SH: 5 Dex: 16 Spells: 6/9 levels left rFire + + + SeeInvis + c - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + + Faith . (no shield) rNeg + . . Spirit . d - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + Reflect + j - amulet of reflection rElec + Harm . b - ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 SInv} rCorr + Rampage . f - ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} rMut + (no ring) Will +.... (no ring) Stlth ++++...... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, robust 1, noise suppression a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 2 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour d - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 2 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring "Xiagas" (left tentacle) {rElec rCorr MP+9 AC+4 Dex+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. f - the ring "Vyohe" (right tentacle) {rC+ Int+6 Dex+2 SInv Stlth+} (You acquired it on level 4 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. j - an amulet of reflection (around mantle) Wands g - a wand of mindburst (17) i - a wand of flame (30) Scrolls e - 2 scrolls of identify {unknown} Potions h - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 7.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Okawaru Sif Muna The Shining One Annotations: D:5 Menkaure Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You are robust. (+10% HP) You passively dampen the noise of your surroundings. Message History The bullfrog skeleton is heavily damaged. (Press . to maintain the ray.) The bullfrog skeleton hits you. You take 3 damage, and have 31/34 hp. You now have 15/17 mp. The searing ray hits the bullfrog skeleton! The bullfrog skeleton is severely damaged. The bullfrog skeleton barely misses you. The bullfrog skeleton hits you but does no damage. You now have 14/17 mp. The searing ray misses the bullfrog skeleton. The bullfrog skeleton hits you. You take 5 damage, and have 26/34 hp. You now have 13/17 mp. The searing ray hits the bullfrog skeleton. The bullfrog skeleton is almost destroyed. You finish channelling your searing ray. The bullfrog skeleton completely misses you. You now have 12/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (almost destroyed, 94% to hit) The searing ray hits the bullfrog skeleton! You destroy the bullfrog skeleton! (Press . to maintain the ray.) Your Conjurations skill increases to level 7! You have reached level 6! You regained 4 hp, and now have 30/39 hp. You now have 10/18 mp. You can't go down here! You regained 2 mp, and now have 14/18 mp. You regained 2 hp, and now have 36/39 hp. You regained 2 mp, and now have 17/18 mp. You can't go down here! MP restored: 18 You can't go down here! There are no items here. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#####......# ....###.<......## #.................### #.......#####.......### #..#### #....$..... #..# #.....##... #..# ##.....# #.. #..#########......# #. ##...##@...........# . #...........###.....# #...#.....### ##........ #.......### #.######. #.##...## ### #######.# ## There were no monsters in sight! Vanquished Creatures An ice beast (D:5) A bullfrog zombie (D:5) 3 bullfrog skeletons A howler monkey skeleton (D:6) A dart slug (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 59 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 88 | D:2 | Identified a scroll of acquirement 88 | D:2 | Acquired the ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 | SInv} 155 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 196 | D:2 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 221 | D:2 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 221 | D:2 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 251 | D:3 | Found a glowing golden altar of the Shining One. 300 | D:4 | Acquired the ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} 345 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 345 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 345 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 480 | D:4 | Reached skill level 5 in Conjurations 480 | D:4 | Reached XP level 3. HP: 23/23 MP: 6/6 530 | D:5 | Entered Level 5 of the Dungeon 535 | D:5 | Reached XP level 4. HP: 29/29 MP: 7/7 588 | D:5 | Found a shimmering blue altar of Sif Muna. 601 | D:5 | Noticed an ice beast 610 | D:5 | Killed an ice beast 611 | D:5 | Reached skill level 6 in Conjurations 611 | D:5 | Reached XP level 5. HP: 33/34 MP: 8/8 735 | D:5 | Found an iron altar of Okawaru. 752 | D:5 | Noticed a centaur 773 | D:5 | Noticed Menkaure 835 | D:6 | Reached skill level 7 in Conjurations 835 | D:6 | Reached XP level 6. HP: 30/39 MP: 9/9 889 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure D:6: layout_layer_cave, minmay_temple_entry_hall Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Tentacles | 2 | 1 || 3 Constrict | 1 | 2 || 3 Punch | 1 | 1 || 2 Staff | | 7 || 7 Cast: Magic Dart | 5 | 1 || 6 Searing Ray | 5 | 6 || 11 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armor: Skin | 1 | 5 || 6 Dodge: Dodged | 5 | 12 || 17