Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 197 Psyclone the Conjurer (level 5, 12/34 HPs) Began as an Octopode Conjurer on Oct 23, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:28 (883 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 883, Time: 00:00:29 Health: 12/34 AC: 10 Str: 6 XL: 5 Next: 75% Magic: 17/17 EV: 13 Int: 29 God: Gold: 59 SH: 0 Dex: 16 Spells: 5/8 levels left rFire + + + SeeInvis + c - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + + Faith . (no shield) rNeg + . . Spirit . d - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + Reflect . (no amulet) rElec + Harm . b - ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 SInv} rCorr + Rampage . f - ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} rMut + (no ring) Will +.... (no ring) Stlth ++++...... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, robust 1, noise suppression a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 2 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour d - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 2 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring "Xiagas" (left tentacle) {rElec rCorr MP+9 AC+4 Dex+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. f - the ring "Vyohe" (right tentacle) {rC+ Int+6 Dex+2 SInv Stlth+} (You acquired it on level 4 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. Scrolls e - a scroll of identify {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 6.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna The Shining One Annotations: D:5 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You are robust. (+10% HP) You passively dampen the noise of your surroundings. Message History The orc wizard hits you but does no damage. You bump into the rock wall. Ijyb hits you but does no damage. The orc wizard hits you but does no damage. The orc wizard hits you with a +2 dagger of speed. The orc wizard closely misses you. You bump into the rock wall. Ijyb hits you but does no damage. The orc wizard misses you. The orc wizard barely misses you. The orc wizard completely misses you. You bump into the rock wall. You feel less confused. Ijyb hits you but does no damage. The orc wizard hits you but does no damage. You can't go down here! You take 13 damage, and have 18/34 hp. MASSIVE DAMAGE!! The orc wizard casts a spell at you. The magic dart hits you but does no damage. You hit the orc wizard. You grab the orc wizard. The orc wizard is lightly wounded. You constrict the orc wizard. Ijyb barely misses you. The orc wizard barely misses you. You release your grip on the orc wizard. Ijyb barely misses you. The orc wizard completely misses you. The orc wizard hits you with a +2 dagger of speed. The orc wizard points at you and mumbles some strange words. You resist with almost no effort. Ijyb misses you. Ijyb hits you with a +0 club. You take 5 damage, and have 13/34 hp. The orc wizard hits you but does no damage. You see here a manual of Long Blades. The orc wizard casts a spell at you. You resist with almost no effort. You can't go down here! The orc wizard hits you with a +2 dagger of speed. Ijyb closely misses you. The orc wizard hits you but does no damage. You take 2 damage, and have 12/34 hp. There are no items here. The orc wizard closely misses you. Ijyb completely misses you. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .##.....# ........# ######'## ..####.# .....#.# .....#.# ###### ..<..#.# #....# /.>.$#.# #....### # .....#># #....@.# #.# #+####.#####....og# ...l #..........:.+ ..$.. #######......##..$..< #####.......... #.........o #.......... ............ ...######..... You could see Ijyb and an orc wizard. Vanquished Creatures An ice beast (D:5) A bullfrog zombie (D:5) 2 bullfrog skeletons A dart slug (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 59 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 88 | D:2 | Identified a scroll of acquirement 88 | D:2 | Acquired the ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 | SInv} 155 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 196 | D:2 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 221 | D:2 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 221 | D:2 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 251 | D:3 | Found a glowing golden altar of the Shining One. 300 | D:4 | Acquired the ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} 345 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 345 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 345 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 480 | D:4 | Reached skill level 5 in Conjurations 480 | D:4 | Reached XP level 3. HP: 23/23 MP: 6/6 524 | D:5 | Entered Level 5 of the Dungeon 548 | D:5 | Found a shimmering blue altar of Sif Muna. 556 | D:5 | Noticed an ice beast 558 | D:5 | Reached XP level 4. HP: 13/29 MP: 7/7 574 | D:5 | Killed an ice beast 575 | D:5 | Reached skill level 6 in Conjurations 575 | D:5 | Reached XP level 5. HP: 13/34 MP: 6/8 832 | D:5 | Noticed Ijyb 848 | D:5 | Noticed an ogre 883 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Tentacles | 2 | 5 || 7 Constrict | 1 | 3 || 4 Punch | 1 | || 1 Staff | | 19 || 19 Cast: Magic Dart | 6 | || 6 Searing Ray | 6 | 2 || 8 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Stab: Sleeping | 1 | 1 || 2 Armor: Skin | 5 | 24 || 29 Dodge: Dodged | 11 | 33 || 44