Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 11 Psyclone the Conjurer (level 2, 13/17 HPs) Began as an Octopode Conjurer on Oct 23, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:56 (427 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 427, Time: 00:00:56 Health: 13/17 AC: 8 Str: 6 XL: 2 Next: 29% Magic: 14/14 EV: 13 Int: 20 God: Gold: 29 SH: 0 Dex: 14 Spells: 2/5 levels left rFire + + + SeeInvis + c - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + + Faith . (no shield) rNeg + . . Spirit . d - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + Reflect . (no amulet) rElec + Harm . b - ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 SInv} rCorr + Rampage . (no ring) rMut + (no ring) Will +.... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 2 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour d - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 2 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring "Xiagas" (left tentacle) {rElec rCorr MP+9 AC+4 Dex+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. The endoplasm completely misses you. The endoplasm hits you but does no damage. You take 1 damage, and have 14/17 hp. The endoplasm hits you. The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. The endoplasm barely misses you. The endoplasm completely misses you. The endoplasm freezes you. You are frozen. You resist. The endoplasm misses you. You take 1 damage, and have 13/17 hp. You aren't carrying any scrolls. You aren't carrying any potions. Okay, then. Unknown command. Unknown command. The endoplasm misses you. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######.## #)##§§§§§ ?.......# #.......§ #######.#########...._.≈ #....†...##.#....≈ ########.##)#..... #>##.#.###. ##### #.#........ ...#########.#..##.... #.#.@.##..........##. #?...J.#.##.#..##.## #........##........## #...................# #.†......#####.....<. ##.....#.# ##.....# ##...##.# ##...## ######.# ##.## #.. ..<# You could see an endoplasm. Vanquished Creatures 2 goblins (D:3) 3 jackals (D:1) A kobold (D:1) 2 ball pythons 3 rats 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 59 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 88 | D:2 | Identified a scroll of acquirement 88 | D:2 | Acquired the ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 | SInv} 155 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 196 | D:2 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 221 | D:2 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 221 | D:2 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 251 | D:3 | Found a glowing golden altar of the Shining One. 427 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth Action || total -------------------------++------- Melee: Dagger || 6 Tentacles || 2 Constrict || 4 Punch || 1 Staff || 8 Cast: Magic Dart || 4 Searing Ray || 1 Use: Scroll || 3 Stab: Sleeping || 1 Armor: Skin || 14 Dodge: Dodged || 17