Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 197 Psyclone the Conjurer (level 5, 34/34 HPs) Began as an Octopode Conjurer on Oct 23, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:42 (829 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 829, Time: 00:00:42 Health: 34/34 AC: 10 Str: 6 XL: 5 Next: 75% Magic: 17/17 EV: 13 Int: 28 God: Gold: 59 SH: 0 Dex: 17 Spells: 5/8 levels left rFire + + + SeeInvis + c - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + + Faith . (no shield) rNeg + . . Spirit . d - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + Reflect . (no amulet) rElec + Harm . b - ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 SInv} rCorr + Rampage . f - ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} rMut + (no ring) Will +.... (no ring) Stlth ++++...... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, robust 1, noise suppression a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 2 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour d - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 2 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring "Xiagas" (left tentacle) {rElec rCorr MP+9 AC+4 Dex+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. f - the ring "Vyohe" (right tentacle) {rC+ Int+6 Dex+2 SInv Stlth+} (You acquired it on level 4 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. Wands g - a wand of flame (30) Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 6.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 7% 3 Fulminant Prism Conj/Hex 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You are robust. (+10% HP) You passively dampen the noise of your surroundings. Message History The quokka barely misses you. You hit the bullfrog zombie. You squeeze the bullfrog zombie! The bullfrog zombie is severely damaged. You constrict the bullfrog zombie. The bullfrog zombie hits you but does no damage. The quokka barely misses you. You hit the bullfrog zombie. The bullfrog zombie is almost destroyed. You constrict the bullfrog zombie. The bullfrog zombie closely misses you. The quokka bites you but does no damage. The bullfrog zombie hits you but does no damage. The quokka closely misses you. You hit the bullfrog zombie. The bullfrog zombie is almost destroyed. You constrict the bullfrog zombie. You destroy the bullfrog zombie! The quokka misses you. The quokka barely misses you. You hit the quokka. You kill the quokka! You see here a quokka corpse. You can't go down here! g - a wand of flame (30) You open the door. You can't go down here! You can't go down here! There are no items here. As you read the scroll labelled FAETWI SIFE, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. Unknown command. Unknown command. Unknown command. You aren't carrying any scrolls. Sorry, you're not good enough to have a special ability. Unknown command. There are no items here. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..........##$....## #..###.###.##.....## #..# #.# #.##....... # ..# #+###.##....... #. ... +_###.##....... ####.##.# #+###.##....... ......#.# #.# #.##.....## ......'.###.###.##.....# ... #.@..............# .... #....##########+## ..... #.......!..#### ......#....###......# ...........# #......# #####...#### #...<..# #...# #./.>.$# ##### #......# ###+#### There were no monsters in sight! Vanquished Creatures An ice beast (D:5) A bullfrog zombie (D:5) 2 bullfrog skeletons A dart slug (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 59 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 88 | D:2 | Identified a scroll of acquirement 88 | D:2 | Acquired the ring "Xiagas" {rElec rCorr MP+9 AC+4 Dex+4 | SInv} 155 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 196 | D:2 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 221 | D:2 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 221 | D:2 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 251 | D:3 | Found a glowing golden altar of the Shining One. 300 | D:4 | Acquired the ring "Vyohe" {rC+ Int+6 Dex+2 SInv Stlth+} 345 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 345 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 345 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 473 | D:4 | Reached skill level 5 in Conjurations 473 | D:4 | Reached XP level 3. HP: 23/23 MP: 6/6 523 | D:5 | Entered Level 5 of the Dungeon 547 | D:5 | Found a shimmering blue altar of Sif Muna. 555 | D:5 | Noticed an ice beast 560 | D:5 | Reached XP level 4. HP: 20/29 MP: 7/7 577 | D:5 | Killed an ice beast 578 | D:5 | Reached skill level 6 in Conjurations 578 | D:5 | Reached XP level 5. HP: 21/34 MP: 4/8 829 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Tentacles | 2 | 1 || 3 Constrict | 1 | 1 || 2 Punch | 1 | || 1 Staff | | 10 || 10 Cast: Magic Dart | 6 | || 6 Searing Ray | 6 | 2 || 8 Use: Scroll | 4 | 1 || 5 Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armor: Skin | 9 | 11 || 20 Dodge: Dodged | 12 | 18 || 30