Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 67 Psyclone the Conjurer (level 4, 25/32 HPs) Began as a Gnoll Conjurer on Oct 26, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:44 (847 turns). Psyclone the Conjurer (Gnoll Conjurer) Turns: 847, Time: 00:00:45 Health: 25/32 AC: 2 Str: 12 XL: 4 Next: 16% Magic: 1/11 EV: 13 Int: 27 God: Gold: 2643 SH: 0 Dex: 10 Spells: 10/13 levels left rFire + + . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn b - ring of Autumn {rF++ rCorr Str+6 Int+7} MPRegen 0.12/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 2643 gold pieces. Inventory: Armour a - a +0 robe (worn) e - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring of Autumn (left hand) {rF++ rCorr Str+6 Int+7} (You acquired it on level 2 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Short Blades + Level 1.0 Long Blades + Level 1.0 Axes + Level 1.0 Maces & Flails + Level 1.0 Polearms + Level 1.0 Staves + Level 1.0 Slings + Level 1.0 Bows + Level 1.0 Crossbows + Level 1.0 Throwing + Level 1.0 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.8 Hexes + Level 0.8 Summonings + Level 0.8 Necromancy + Level 0.8 Translocations + Level 0.8 Transmutations + Level 0.8 Fire Magic + Level 0.8 Ice Magic + Level 0.8 Air Magic + Level 0.8 Earth Magic + Level 0.8 Poison Magic + Level 1.1 Invocations + Level 1.0 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 56% N/A 4% 3 Sublimation of Blood Necr 11% N/A 8% 2 Wereblood Tmut 11% N/A 8% 2 Fulminant Prism Conj/Hex 14% 3d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 14% 4 Summon Hydra Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History A hound skeleton comes into view. You see here a book of Blood. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound skeleton Aim: a hound skeleton (dormant, 100% to hit) The magic dart hits the hound skeleton. The hound skeleton is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound skeleton Aim: a hound skeleton (moderately damaged, 100% to hit) The magic dart hits the hound skeleton. The hound skeleton is heavily damaged. You now have 0/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the hound skeleton. The hound skeleton is severely damaged. The hound skeleton barely misses you. You hit the hound skeleton. The hound skeleton is almost destroyed. The hound skeleton closely misses you. You hit the hound skeleton. You destroy the hound skeleton! You have reached level 4! You feel clever. You regained 5 hp, and now have 25/32 hp. You pick up a book of Blood and begin reading... You add the spells Sublimation of Blood, Wereblood and Summon Hydra to your library. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... .. ...(... ######.###.......# ##.......##.......# .......#.##.......# ##.....#.?#..$....# .... ..........#.......# ..... #<.......@........# ..... ##.......#........###..... ......####.).............. ###### #.........!...... #................ ##.#.##.......... #.#.##.......... #>#.##.......... #.#.##.......... There were no monsters in sight! Vanquished Creatures A hound (D:4) 2 hound skeletons (D:4) 2 endoplasms (D:4) 3 jackals (D:1) A kobold (D:1) 2 ball pythons 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 319 | D:2 | Identified a scroll of acquirement 319 | D:2 | Acquired the ring of Autumn {rF++ rCorr Str+6 Int+7} 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 513 | D:2 | Acquired 1369 gold pieces 568 | D:2 | Acquired 1234 gold pieces 607 | D:3 | Found a glowing golden altar of the Shining One. 615 | D:3 | Learned a level 2 spell: Searing Ray 785 | D:4 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 785 | D:4 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 804 | D:4 | Reached skill level 5 in Spellcasting 804 | D:4 | Reached skill level 1 in Invocations 804 | D:4 | Reached XP level 3. HP: 25/25 MP: 3/9 833 | D:4 | Reached skill level 1 in Fighting 833 | D:4 | Reached skill level 1 in Short Blades 833 | D:4 | Reached skill level 1 in Long Blades 833 | D:4 | Reached skill level 1 in Axes 833 | D:4 | Reached skill level 1 in Maces & Flails 833 | D:4 | Reached skill level 1 in Polearms 833 | D:4 | Reached skill level 1 in Staves 833 | D:4 | Reached skill level 1 in Slings 833 | D:4 | Reached skill level 1 in Bows 833 | D:4 | Reached skill level 1 in Crossbows 833 | D:4 | Reached skill level 1 in Throwing 833 | D:4 | Reached skill level 1 in Armour 833 | D:4 | Reached skill level 1 in Shields 833 | D:4 | Reached skill level 1 in Unarmed Combat 833 | D:4 | Reached skill level 1 in Evocations 843 | D:4 | Reached XP level 4. HP: 25/32 MP: 0/11 847 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.1 Fighting | 1 | 1.0 Short Blades | 1 | 1.0 Long Blades | 1 | 1.0 Axes | 1 | 1.0 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.0 Slings | 1 | 1.0 Bows | 1 | 1.0 Crossbows | 1 | 1.0 Throwing | 1 | 1.0 Armour | 1 | 1.0 Shields | 1 | 1.0 Unarmed Combat | 1 | 1.0 Evocations | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 7.1 Hexes | | 0.8 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Transmutations | | 0.8 Fire Magic | | 0.8 Ice Magic | | 0.8 Air Magic | | 0.8 Earth Magic | | 0.8 Poison Magic | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 16 | || 16 Searing Ray | 2 | || 2 Use: Scroll | 4 | || 4 Dodge: Dodged | 4 | || 4