Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 23 Psyclone the Conjurer (level 3, 21/25 HPs) Began as a Gnoll Conjurer on Oct 26, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:35 (824 turns). Psyclone the Conjurer (Gnoll Conjurer) Turns: 824, Time: 00:00:36 Health: 21/25 AC: 2 Str: 12 XL: 3 Next: 0% Magic: 0/9 EV: 13 Int: 26 God: Gold: 2643 SH: 0 Dex: 10 Spells: 8/11 levels left rFire + + . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn b - ring of Autumn {rF++ rCorr Str+6 Int+7} MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 2643 gold pieces. Inventory: Armour a - a +0 robe (worn) e - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring of Autumn (left hand) {rF++ rCorr Str+6 Int+7} (You acquired it on level 2 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions f - a potion of mutation {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.7 Invocations + Level 0.5 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 50% N/A 4% 3 Fulminant Prism Conj/Hex 12% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound skeleton Aim: a hound skeleton (91% to hit) The searing ray misses the hound skeleton. (Press . to maintain the ray.) The hound skeleton closely misses you. You now have 4/7 mp. The searing ray misses the hound skeleton. The hound skeleton barely misses you. You now have 3/7 mp. The searing ray hits the hound skeleton! The hound skeleton is severely damaged. The hound skeleton misses you. The hound skeleton closely misses you. You now have 2/7 mp. The searing ray hits the hound skeleton. The hound skeleton is almost destroyed. You finish channelling your searing ray. The hound skeleton bites you. You take 2 damage, and have 18/20 hp. You now have 1/7 mp. The hound skeleton bites you. You take 2 damage, and have 16/20 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound skeleton Aim: a hound skeleton (almost destroyed, 100% to hit) The magic dart hits the hound skeleton. You destroy the hound skeleton! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 17, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 5 hp, and now have 21/25 hp. You now have 0/9 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....(...# #.......# #.......# .... . #. #.......# ...# ..#.?#..$....# ....# .....#.......# ....# ....:........# .....# #..@.....###.....# #.)..............# #................# #................# ##.#.##..........# #.#.##..........# #>#.##..........# #.#.##..........# #....###.######## There were no monsters in sight! Vanquished Creatures A hound skeleton (D:4) 2 endoplasms (D:4) 3 jackals (D:1) A kobold (D:1) 2 ball pythons 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 319 | D:2 | Identified a scroll of acquirement 319 | D:2 | Acquired the ring of Autumn {rF++ rCorr Str+6 Int+7} 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 513 | D:2 | Acquired 1369 gold pieces 568 | D:2 | Acquired 1234 gold pieces 607 | D:3 | Found a glowing golden altar of the Shining One. 615 | D:3 | Learned a level 2 spell: Searing Ray 785 | D:4 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 785 | D:4 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 824 | D:4 | Reached XP level 3. HP: 21/25 MP: 0/9 824 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise Action || total -------------------------++------- Cast: Magic Dart || 10 Searing Ray || 3 Use: Scroll || 4 Dodge: Dodged || 4